[gd_scene load_steps=8 format=3 uid="uid://c4puxmnan51ds"] [ext_resource type="Script" path="res://src/game/activity/bullet/normal/Arrow.cs" id="1_eots7"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_tscmb"] [ext_resource type="SpriteFrames" uid="uid://cyg3uvbakan08" path="res://resource/spriteFrames/bullet/Bullet0009.tres" id="3_l58ff"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"] resource_local_to_scene = true shader = ExtResource("2_tscmb") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_jypdq"] resource_local_to_scene = true shader = ExtResource("2_tscmb") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = false shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_5x14b"] size = Vector2(21, 3) [sub_resource type="RectangleShape2D" id="RectangleShape2D_72d75"] size = Vector2(21, 3) [node name="Bullet0009" type="CharacterBody2D" node_paths=PackedStringArray("HalfSprite", "CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 2 collision_mask = 0 script = ExtResource("1_eots7") HalfSprite = NodePath("AnimatedSprite/HalfSprite") CollisionArea = NodePath("AnimatedSprite/CollisionArea") CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D") Particles2D = [] ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_v77gw") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_jypdq") sprite_frames = ExtResource("3_l58ff") [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"] collision_layer = 0 collision_mask = 0 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"] position = Vector2(-2.5, 0) shape = SubResource("RectangleShape2D_5x14b") [node name="HalfSprite" type="AnimatedSprite2D" parent="AnimatedSprite"] visible = false z_index = -1 sprite_frames = ExtResource("3_l58ff") animation = &"half_start" [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(-2.5, 0) shape = SubResource("RectangleShape2D_72d75")