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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorTools / MapEditorToolsPanel.cs
  1. using Godot;
  2.  
  3. namespace UI.MapEditorTools;
  4.  
  5. public partial class MapEditorToolsPanel : MapEditorTools
  6. {
  7.  
  8. public override void OnShowUi()
  9. {
  10. S_PenTool.Instance.EmitSignal(BaseButton.SignalName.Pressed);
  11. }
  12.  
  13. public override void OnHideUi()
  14. {
  15. }
  16.  
  17. }