[gd_scene load_steps=8 format=3 uid="uid://b4r3hpil3we2s"] [ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_go51e"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ot0d2"] [ext_resource type="Texture2D" uid="uid://6mkb76o7ja47" path="res://resource/sprite/item/hall_a/Slice_03.png" id="3_bvm05"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] resource_local_to_scene = true shader = ExtResource("2_ot0d2") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] resource_local_to_scene = true shader = ExtResource("2_ot0d2") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("3_bvm05") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_fduce"] size = Vector2(17.2499, 24.0001) [node name="Item0016" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 512 collision_mask = 0 script = ExtResource("1_go51e") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_wh4b7") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_f7tsa") position = Vector2(0, -3) sprite_frames = SubResource("SpriteFrames_uqva1") [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(-4.26326e-13, 3) rotation = 1.5708 shape = SubResource("RectangleShape2D_fduce")