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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / bullet / Collision0002.tres
[gd_resource type="SpriteFrames" load_steps=6 format=3 uid="uid://dkqd4513sog3f"]

[ext_resource type="Texture2D" uid="uid://c6fw4bjkoeyxj" path="res://resource/sprite/bullet/collision/Collision0002.png" id="1_t062x"]

[sub_resource type="AtlasTexture" id="AtlasTexture_s52rj"]
atlas = ExtResource("1_t062x")
region = Rect2(0, 0, 16, 16)

[sub_resource type="AtlasTexture" id="AtlasTexture_1edgh"]
atlas = ExtResource("1_t062x")
region = Rect2(16, 0, 16, 16)

[sub_resource type="AtlasTexture" id="AtlasTexture_7sxvt"]
atlas = ExtResource("1_t062x")
region = Rect2(32, 0, 16, 16)

[sub_resource type="AtlasTexture" id="AtlasTexture_eske5"]
atlas = ExtResource("1_t062x")
region = Rect2(48, 0, 16, 16)

[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_s52rj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1edgh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7sxvt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_eske5")
}, {
"duration": 1.0,
"texture": null
}],
"loop": false,
"name": &"default",
"speed": 25.0
}]