/// <summary> /// 主动道具充能基类 /// </summary> public abstract class ChargeFragment : PropFragment { /// <summary> /// 当前组件所挂载的游戏对象 /// </summary> public new ActiveProp Master => (ActiveProp)base.Master; /// <summary> /// 当道具被使用是调用 /// </summary> public abstract void OnUse(); public override void OnPickUpItem() { } public override void OnRemoveItem() { } }