-
- /// <summary>
- /// 主动道具使用效果基类
- /// </summary>
- public abstract class EffectFragment : PropFragment
- {
- /// <summary>
- /// 当前组件所挂载的游戏对象
- /// </summary>
- public new ActiveProp Master => (ActiveProp)base.Master;
-
- /// <summary>
- /// 当检测是否可以使用时调用
- /// </summary>
- public virtual bool OnCheckUse()
- {
- return true;
- }
-
- /// <summary>
- /// 使用道具的回调
- /// </summary>
- public abstract void OnUse();
-
- public override void OnPickUpItem()
- {
- }
-
- public override void OnRemoveItem()
- {
- }
-
- /// <summary>
- /// 返回是否正在使用当前道具
- /// </summary>
- public bool IsActive()
- {
- return Role != null && Role.ActivePropsPack.ActiveItem == Master;
- }
- }