[gd_scene load_steps=7 format=3] [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_ivf53"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_wsh33"] [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/RoomDoor_EW.tres" id="3_ptoof"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"] resource_local_to_scene = true shader = ExtResource("2_wsh33") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"] resource_local_to_scene = true shader = ExtResource("2_wsh33") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ko2r"] resource_local_to_scene = true size = Vector2(14, 40) [node name="RoomDoor_N" type="Node"] script = ExtResource("1_ivf53") IsStatic = true collision_layer = 1 [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_yvwpk") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_t4ayq") position = Vector2(0, -8) sprite_frames = ExtResource("3_ptoof") autoplay = "default" [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(0, 4) shape = SubResource("RectangleShape2D_2ko2r")