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DungeonShooting / DungeonShooting_Godot / resource / material / Blend.tres
@小李xl 小李xl on 10 May 2023 305 bytes 添加敌人死亡特效
[gd_resource type="ShaderMaterial" load_steps=2 format=3]

[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1"]


[resource]
resource_local_to_scene = true
render_priority = 4
shader = ExtResource( 1 )
shader_param/blend = Color( 0, 0, 0, 0.470588 )
shader_param/schedule = 1