namespace UI.Settlement; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class Settlement : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Settlement.Bg /// </summary> public UiNode_Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new UiNode_Bg(GetNodeOrNull<Godot.ColorRect>("Bg")); return _L_Bg; } } private UiNode_Bg _L_Bg; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Settlement.Title /// </summary> public UiNode_Title L_Title { get { if (_L_Title == null) _L_Title = new UiNode_Title(GetNodeOrNull<Godot.Label>("Title")); return _L_Title; } } private UiNode_Title _L_Title; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Settlement.ButtonList /// </summary> public UiNode_ButtonList L_ButtonList { get { if (_L_ButtonList == null) _L_ButtonList = new UiNode_ButtonList(GetNodeOrNull<Godot.VBoxContainer>("ButtonList")); return _L_ButtonList; } } private UiNode_ButtonList _L_ButtonList; public Settlement() : base(nameof(Settlement)) { } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: Settlement.Bg /// </summary> public class UiNode_Bg : IUiNode<Godot.ColorRect, UiNode_Bg> { public UiNode_Bg(Godot.ColorRect node) : base(node) { } public override UiNode_Bg Clone() => new ((Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Settlement.Title /// </summary> public class UiNode_Title : IUiNode<Godot.Label, UiNode_Title> { public UiNode_Title(Godot.Label node) : base(node) { } public override UiNode_Title Clone() => new ((Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Settlement.ButtonList.Restart /// </summary> public class UiNode_Restart : IUiNode<Godot.Button, UiNode_Restart> { public UiNode_Restart(Godot.Button node) : base(node) { } public override UiNode_Restart Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Settlement.ButtonList.ToMenu /// </summary> public class UiNode_ToMenu : IUiNode<Godot.Button, UiNode_ToMenu> { public UiNode_ToMenu(Godot.Button node) : base(node) { } public override UiNode_ToMenu Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Settlement.ButtonList /// </summary> public class UiNode_ButtonList : IUiNode<Godot.VBoxContainer, UiNode_ButtonList> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Settlement.Restart /// </summary> public UiNode_Restart L_Restart { get { if (_L_Restart == null) _L_Restart = new UiNode_Restart(Instance.GetNodeOrNull<Godot.Button>("Restart")); return _L_Restart; } } private UiNode_Restart _L_Restart; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Settlement.ToMenu /// </summary> public UiNode_ToMenu L_ToMenu { get { if (_L_ToMenu == null) _L_ToMenu = new UiNode_ToMenu(Instance.GetNodeOrNull<Godot.Button>("ToMenu")); return _L_ToMenu; } } private UiNode_ToMenu _L_ToMenu; public UiNode_ButtonList(Godot.VBoxContainer node) : base(node) { } public override UiNode_ButtonList Clone() => new ((Godot.VBoxContainer)Instance.Duplicate()); } }