- namespace UI.MapEditor;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class MapEditor : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg
- /// </summary>
- public Bg L_Bg
- {
- get
- {
- if (_L_Bg == null) _L_Bg = new Bg((MapEditorPanel)this, GetNode<Godot.Panel>("Bg"));
- return _L_Bg;
- }
- }
- private Bg _L_Bg;
-
-
- public MapEditor() : base(nameof(MapEditor))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- _ = L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap;
-
- var inst1 = L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_CanvasLayer;
- RecordNestedUi(inst1.L_MapEditorTools.Instance, inst1, UiManager.RecordType.Open);
- inst1.L_MapEditorTools.Instance.OnCreateUi();
- inst1.L_MapEditorTools.Instance.OnInitNestedUi();
-
- var inst2 = L_Bg.L_VBoxContainer.L_HSplitContainer.L_Right.L_MarginContainer.L_TabContainer.L_MapMark;
- RecordNestedUi(inst2.L_MapEditorMapMark.Instance, inst2, UiManager.RecordType.Open);
- inst2.L_MapEditorMapMark.Instance.OnCreateUi();
- inst2.L_MapEditorMapMark.Instance.OnInitNestedUi();
-
- var inst3 = L_Bg.L_VBoxContainer.L_HSplitContainer.L_Right.L_MarginContainer.L_TabContainer.L_MapLayer;
- RecordNestedUi(inst3.L_MapEditorMapLayer.Instance, inst3, UiManager.RecordType.Open);
- inst3.L_MapEditorMapLayer.Instance.OnCreateUi();
- inst3.L_MapEditorMapLayer.Instance.OnInitNestedUi();
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditor.Bg.VBoxContainer.Head.Back
- /// </summary>
- public class Back : UiNode<MapEditorPanel, Godot.Button, Back>
- {
- public Back(MapEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditor.Bg.VBoxContainer.Head.Save
- /// </summary>
- public class Save : UiNode<MapEditorPanel, Godot.Button, Save>
- {
- public Save(MapEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Save Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditor.Bg.VBoxContainer.Head.Title
- /// </summary>
- public class Title : UiNode<MapEditorPanel, Godot.Label, Title>
- {
- public Title(MapEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditor.Bg.VBoxContainer.Head.Play
- /// </summary>
- public class Play : UiNode<MapEditorPanel, Godot.Button, Play>
- {
- public Play(MapEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Play Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditor.Bg.VBoxContainer.Head.PlaySetting
- /// </summary>
- public class PlaySetting : UiNode<MapEditorPanel, Godot.Button, PlaySetting>
- {
- public PlaySetting(MapEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override PlaySetting Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg.VBoxContainer.Head
- /// </summary>
- public class Head : UiNode<MapEditorPanel, Godot.Panel, Head>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.Back
- /// </summary>
- public Back L_Back
- {
- get
- {
- if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
- return _L_Back;
- }
- }
- private Back _L_Back;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.Save
- /// </summary>
- public Save L_Save
- {
- get
- {
- if (_L_Save == null) _L_Save = new Save(UiPanel, Instance.GetNode<Godot.Button>("Save"));
- return _L_Save;
- }
- }
- private Save _L_Save;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditor.Bg.VBoxContainer.Title
- /// </summary>
- public Title L_Title
- {
- get
- {
- if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title"));
- return _L_Title;
- }
- }
- private Title _L_Title;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.Play
- /// </summary>
- public Play L_Play
- {
- get
- {
- if (_L_Play == null) _L_Play = new Play(UiPanel, Instance.GetNode<Godot.Button>("Play"));
- return _L_Play;
- }
- }
- private Play _L_Play;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.PlaySetting
- /// </summary>
- public PlaySetting L_PlaySetting
- {
- get
- {
- if (_L_PlaySetting == null) _L_PlaySetting = new PlaySetting(UiPanel, Instance.GetNode<Godot.Button>("PlaySetting"));
- return _L_PlaySetting;
- }
- }
- private PlaySetting _L_PlaySetting;
-
- public Head(MapEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NavigationRegion2D"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.NavigationRegion
- /// </summary>
- public class NavigationRegion : UiNode<MapEditorPanel, Godot.NavigationRegion2D, NavigationRegion>
- {
- public NavigationRegion(MapEditorPanel uiPanel, Godot.NavigationRegion2D node) : base(uiPanel, node) { }
- public override NavigationRegion Clone() => new (UiPanel, (Godot.NavigationRegion2D)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.AnimationPlayer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCell.ErrorCellAnimationPlayer
- /// </summary>
- public class ErrorCellAnimationPlayer : UiNode<MapEditorPanel, Godot.AnimationPlayer, ErrorCellAnimationPlayer>
- {
- public ErrorCellAnimationPlayer(MapEditorPanel uiPanel, Godot.AnimationPlayer node) : base(uiPanel, node) { }
- public override ErrorCellAnimationPlayer Clone() => new (UiPanel, (Godot.AnimationPlayer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Sprite2D"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCell
- /// </summary>
- public class ErrorCell : UiNode<MapEditorPanel, Godot.Sprite2D, ErrorCell>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.AnimationPlayer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCellAnimationPlayer
- /// </summary>
- public ErrorCellAnimationPlayer L_ErrorCellAnimationPlayer
- {
- get
- {
- if (_L_ErrorCellAnimationPlayer == null) _L_ErrorCellAnimationPlayer = new ErrorCellAnimationPlayer(UiPanel, Instance.GetNode<Godot.AnimationPlayer>("ErrorCellAnimationPlayer"));
- return _L_ErrorCellAnimationPlayer;
- }
- }
- private ErrorCellAnimationPlayer _L_ErrorCellAnimationPlayer;
-
- public ErrorCell(MapEditorPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
- public override ErrorCell Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Node2D"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.Brush
- /// </summary>
- public class Brush : UiNode<MapEditorPanel, Godot.Node2D, Brush>
- {
- public Brush(MapEditorPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { }
- public override Brush Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.MapEditor.EditorTileMap"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap
- /// </summary>
- public class TileMap : UiNode<MapEditorPanel, UI.MapEditor.EditorTileMap, TileMap>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NavigationRegion2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.NavigationRegion
- /// </summary>
- public NavigationRegion L_NavigationRegion
- {
- get
- {
- if (_L_NavigationRegion == null) _L_NavigationRegion = new NavigationRegion(UiPanel, Instance.GetNode<Godot.NavigationRegion2D>("NavigationRegion"));
- return _L_NavigationRegion;
- }
- }
- private NavigationRegion _L_NavigationRegion;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.ErrorCell
- /// </summary>
- public ErrorCell L_ErrorCell
- {
- get
- {
- if (_L_ErrorCell == null) _L_ErrorCell = new ErrorCell(UiPanel, Instance.GetNode<Godot.Sprite2D>("ErrorCell"));
- return _L_ErrorCell;
- }
- }
- private ErrorCell _L_ErrorCell;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.Brush
- /// </summary>
- public Brush L_Brush
- {
- get
- {
- if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<Godot.Node2D>("Brush"));
- return _L_Brush;
- }
- }
- private Brush _L_Brush;
-
- public TileMap(MapEditorPanel uiPanel, UI.MapEditor.EditorTileMap node) : base(uiPanel, node) { }
- public override TileMap Clone() => new (UiPanel, (UI.MapEditor.EditorTileMap)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.MapEditorTools.MapEditorToolsPanel"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.CanvasLayer.MapEditorTools
- /// </summary>
- public class MapEditorTools : UiNode<MapEditorPanel, UI.MapEditorTools.MapEditorToolsPanel, MapEditorTools>
- {
- public MapEditorTools(MapEditorPanel uiPanel, UI.MapEditorTools.MapEditorToolsPanel node) : base(uiPanel, node) { }
- public override MapEditorTools Clone()
- {
- var uiNode = new MapEditorTools(UiPanel, (UI.MapEditorTools.MapEditorToolsPanel)Instance.Duplicate());
- UiPanel.RecordNestedUi(uiNode.Instance, this, UiManager.RecordType.Open);
- uiNode.Instance.OnCreateUi();
- uiNode.Instance.OnInitNestedUi();
- return uiNode;
- }
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.CanvasLayer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.CanvasLayer
- /// </summary>
- public class CanvasLayer : UiNode<MapEditorPanel, Godot.CanvasLayer, CanvasLayer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.MapEditorToolsPanel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.MapEditorTools
- /// </summary>
- public MapEditorTools L_MapEditorTools
- {
- get
- {
- if (_L_MapEditorTools == null) _L_MapEditorTools = new MapEditorTools(UiPanel, Instance.GetNode<UI.MapEditorTools.MapEditorToolsPanel>("MapEditorTools"));
- return _L_MapEditorTools;
- }
- }
- private MapEditorTools _L_MapEditorTools;
-
- public CanvasLayer(MapEditorPanel uiPanel, Godot.CanvasLayer node) : base(uiPanel, node) { }
- public override CanvasLayer Clone() => new (UiPanel, (Godot.CanvasLayer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.SubViewport"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport
- /// </summary>
- public class SubViewport : UiNode<MapEditorPanel, Godot.SubViewport, SubViewport>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditor.EditorTileMap"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.TileMap
- /// </summary>
- public TileMap L_TileMap
- {
- get
- {
- if (_L_TileMap == null) _L_TileMap = new TileMap(UiPanel, Instance.GetNode<UI.MapEditor.EditorTileMap>("TileMap"));
- return _L_TileMap;
- }
- }
- private TileMap _L_TileMap;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CanvasLayer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.CanvasLayer
- /// </summary>
- public CanvasLayer L_CanvasLayer
- {
- get
- {
- if (_L_CanvasLayer == null) _L_CanvasLayer = new CanvasLayer(UiPanel, Instance.GetNode<Godot.CanvasLayer>("CanvasLayer"));
- return _L_CanvasLayer;
- }
- }
- private CanvasLayer _L_CanvasLayer;
-
- public SubViewport(MapEditorPanel uiPanel, Godot.SubViewport node) : base(uiPanel, node) { }
- public override SubViewport Clone() => new (UiPanel, (Godot.SubViewport)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.SubViewportContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView
- /// </summary>
- public class MapView : UiNode<MapEditorPanel, Godot.SubViewportContainer, MapView>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SubViewport"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.SubViewport
- /// </summary>
- public SubViewport L_SubViewport
- {
- get
- {
- if (_L_SubViewport == null) _L_SubViewport = new SubViewport(UiPanel, Instance.GetNode<Godot.SubViewport>("SubViewport"));
- return _L_SubViewport;
- }
- }
- private SubViewport _L_SubViewport;
-
- public MapView(MapEditorPanel uiPanel, Godot.SubViewportContainer node) : base(uiPanel, node) { }
- public override MapView Clone() => new (UiPanel, (Godot.SubViewportContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView2
- /// </summary>
- public class MapView2 : UiNode<MapEditorPanel, Godot.TextureRect, MapView2>
- {
- public MapView2(MapEditorPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override MapView2 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer
- /// </summary>
- public class MarginContainer : UiNode<MapEditorPanel, Godot.MarginContainer, MarginContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SubViewportContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MapView
- /// </summary>
- public MapView L_MapView
- {
- get
- {
- if (_L_MapView == null) _L_MapView = new MapView(UiPanel, Instance.GetNode<Godot.SubViewportContainer>("MapView"));
- return _L_MapView;
- }
- }
- private MapView _L_MapView;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MapView2
- /// </summary>
- public MapView2 L_MapView2
- {
- get
- {
- if (_L_MapView2 == null) _L_MapView2 = new MapView2(UiPanel, Instance.GetNode<Godot.TextureRect>("MapView2"));
- return _L_MapView2;
- }
- }
- private MapView2 _L_MapView2;
-
- public MarginContainer(MapEditorPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left
- /// </summary>
- public class Left : UiNode<MapEditorPanel, Godot.Panel, Left>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- public Left(MapEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.MapEditorMapMark.MapEditorMapMarkPanel"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapMark.MapEditorMapMark
- /// </summary>
- public class MapEditorMapMark : UiNode<MapEditorPanel, UI.MapEditorMapMark.MapEditorMapMarkPanel, MapEditorMapMark>
- {
- public MapEditorMapMark(MapEditorPanel uiPanel, UI.MapEditorMapMark.MapEditorMapMarkPanel node) : base(uiPanel, node) { }
- public override MapEditorMapMark Clone()
- {
- var uiNode = new MapEditorMapMark(UiPanel, (UI.MapEditorMapMark.MapEditorMapMarkPanel)Instance.Duplicate());
- UiPanel.RecordNestedUi(uiNode.Instance, this, UiManager.RecordType.Open);
- uiNode.Instance.OnCreateUi();
- uiNode.Instance.OnInitNestedUi();
- return uiNode;
- }
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapMark
- /// </summary>
- public class MapMark : UiNode<MapEditorPanel, Godot.MarginContainer, MapMark>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorMapMark.MapEditorMapMarkPanel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapEditorMapMark
- /// </summary>
- public MapEditorMapMark L_MapEditorMapMark
- {
- get
- {
- if (_L_MapEditorMapMark == null) _L_MapEditorMapMark = new MapEditorMapMark(UiPanel, Instance.GetNode<UI.MapEditorMapMark.MapEditorMapMarkPanel>("MapEditorMapMark"));
- return _L_MapEditorMapMark;
- }
- }
- private MapEditorMapMark _L_MapEditorMapMark;
-
- public MapMark(MapEditorPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MapMark Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.MapEditorMapLayer.MapEditorMapLayerPanel"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapLayer.MapEditorMapLayer
- /// </summary>
- public class MapEditorMapLayer : UiNode<MapEditorPanel, UI.MapEditorMapLayer.MapEditorMapLayerPanel, MapEditorMapLayer>
- {
- public MapEditorMapLayer(MapEditorPanel uiPanel, UI.MapEditorMapLayer.MapEditorMapLayerPanel node) : base(uiPanel, node) { }
- public override MapEditorMapLayer Clone()
- {
- var uiNode = new MapEditorMapLayer(UiPanel, (UI.MapEditorMapLayer.MapEditorMapLayerPanel)Instance.Duplicate());
- UiPanel.RecordNestedUi(uiNode.Instance, this, UiManager.RecordType.Open);
- uiNode.Instance.OnCreateUi();
- uiNode.Instance.OnInitNestedUi();
- return uiNode;
- }
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapLayer
- /// </summary>
- public class MapLayer : UiNode<MapEditorPanel, Godot.MarginContainer, MapLayer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorMapLayer.MapEditorMapLayerPanel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapEditorMapLayer
- /// </summary>
- public MapEditorMapLayer L_MapEditorMapLayer
- {
- get
- {
- if (_L_MapEditorMapLayer == null) _L_MapEditorMapLayer = new MapEditorMapLayer(UiPanel, Instance.GetNode<UI.MapEditorMapLayer.MapEditorMapLayerPanel>("MapEditorMapLayer"));
- return _L_MapEditorMapLayer;
- }
- }
- private MapEditorMapLayer _L_MapEditorMapLayer;
-
- public MapLayer(MapEditorPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MapLayer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TabContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer
- /// </summary>
- public class TabContainer : UiNode<MapEditorPanel, Godot.TabContainer, TabContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.MapMark
- /// </summary>
- public MapMark L_MapMark
- {
- get
- {
- if (_L_MapMark == null) _L_MapMark = new MapMark(UiPanel, Instance.GetNode<Godot.MarginContainer>("MapMark"));
- return _L_MapMark;
- }
- }
- private MapMark _L_MapMark;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.MapLayer
- /// </summary>
- public MapLayer L_MapLayer
- {
- get
- {
- if (_L_MapLayer == null) _L_MapLayer = new MapLayer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MapLayer"));
- return _L_MapLayer;
- }
- }
- private MapLayer _L_MapLayer;
-
- public TabContainer(MapEditorPanel uiPanel, Godot.TabContainer node) : base(uiPanel, node) { }
- public override TabContainer Clone() => new (UiPanel, (Godot.TabContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer
- /// </summary>
- public class MarginContainer_1 : UiNode<MapEditorPanel, Godot.MarginContainer, MarginContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TabContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.TabContainer
- /// </summary>
- public TabContainer L_TabContainer
- {
- get
- {
- if (_L_TabContainer == null) _L_TabContainer = new TabContainer(UiPanel, Instance.GetNode<Godot.TabContainer>("TabContainer"));
- return _L_TabContainer;
- }
- }
- private TabContainer _L_TabContainer;
-
- public MarginContainer_1(MapEditorPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right
- /// </summary>
- public class Right : UiNode<MapEditorPanel, Godot.Panel, Right>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer_1 L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer_1 _L_MarginContainer;
-
- public Right(MapEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer
- /// </summary>
- public class HSplitContainer : UiNode<MapEditorPanel, Godot.HSplitContainer, HSplitContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.Left
- /// </summary>
- public Left L_Left
- {
- get
- {
- if (_L_Left == null) _L_Left = new Left(UiPanel, Instance.GetNode<Godot.Panel>("Left"));
- return _L_Left;
- }
- }
- private Left _L_Left;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.Right
- /// </summary>
- public Right L_Right
- {
- get
- {
- if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right"));
- return _L_Right;
- }
- }
- private Right _L_Right;
-
- public HSplitContainer(MapEditorPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { }
- public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditor.Bg.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<MapEditorPanel, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.Head
- /// </summary>
- public Head L_Head
- {
- get
- {
- if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head"));
- return _L_Head;
- }
- }
- private Head _L_Head;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: MapEditor.Bg.HSplitContainer
- /// </summary>
- public HSplitContainer L_HSplitContainer
- {
- get
- {
- if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer(UiPanel, Instance.GetNode<Godot.HSplitContainer>("HSplitContainer"));
- return _L_HSplitContainer;
- }
- }
- private HSplitContainer _L_HSplitContainer;
-
- public VBoxContainer(MapEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg
- /// </summary>
- public class Bg : UiNode<MapEditorPanel, Godot.Panel, Bg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditor.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
- public Bg(MapEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.Head.Back
- /// </summary>
- public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.Head.Save
- /// </summary>
- public Save S_Save => L_Bg.L_VBoxContainer.L_Head.L_Save;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditor.Bg.VBoxContainer.Head.Title
- /// </summary>
- public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.Head.Play
- /// </summary>
- public Play S_Play => L_Bg.L_VBoxContainer.L_Head.L_Play;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.Head.PlaySetting
- /// </summary>
- public PlaySetting S_PlaySetting => L_Bg.L_VBoxContainer.L_Head.L_PlaySetting;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.Head
- /// </summary>
- public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NavigationRegion2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.NavigationRegion
- /// </summary>
- public NavigationRegion S_NavigationRegion => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap.L_NavigationRegion;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.AnimationPlayer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCell.ErrorCellAnimationPlayer
- /// </summary>
- public ErrorCellAnimationPlayer S_ErrorCellAnimationPlayer => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap.L_ErrorCell.L_ErrorCellAnimationPlayer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCell
- /// </summary>
- public ErrorCell S_ErrorCell => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap.L_ErrorCell;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.Brush
- /// </summary>
- public Brush S_Brush => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap.L_Brush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditor.EditorTileMap"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap
- /// </summary>
- public TileMap S_TileMap => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.MapEditorToolsPanel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.CanvasLayer.MapEditorTools
- /// </summary>
- public MapEditorTools S_MapEditorTools => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_CanvasLayer.L_MapEditorTools;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CanvasLayer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.CanvasLayer
- /// </summary>
- public CanvasLayer S_CanvasLayer => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_CanvasLayer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SubViewport"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport
- /// </summary>
- public SubViewport S_SubViewport => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SubViewportContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView
- /// </summary>
- public MapView S_MapView => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView2
- /// </summary>
- public MapView2 S_MapView2 => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left
- /// </summary>
- public Left S_Left => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorMapMark.MapEditorMapMarkPanel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapMark.MapEditorMapMark
- /// </summary>
- public MapEditorMapMark S_MapEditorMapMark => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Right.L_MarginContainer.L_TabContainer.L_MapMark.L_MapEditorMapMark;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapMark
- /// </summary>
- public MapMark S_MapMark => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Right.L_MarginContainer.L_TabContainer.L_MapMark;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorMapLayer.MapEditorMapLayerPanel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapLayer.MapEditorMapLayer
- /// </summary>
- public MapEditorMapLayer S_MapEditorMapLayer => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Right.L_MarginContainer.L_TabContainer.L_MapLayer.L_MapEditorMapLayer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer.MapLayer
- /// </summary>
- public MapLayer S_MapLayer => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Right.L_MarginContainer.L_TabContainer.L_MapLayer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TabContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right.MarginContainer.TabContainer
- /// </summary>
- public TabContainer S_TabContainer => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Right.L_MarginContainer.L_TabContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right
- /// </summary>
- public Right S_Right => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Right;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer
- /// </summary>
- public HSplitContainer S_HSplitContainer => L_Bg.L_VBoxContainer.L_HSplitContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer
- /// </summary>
- public VBoxContainer S_VBoxContainer => L_Bg.L_VBoxContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg
- /// </summary>
- public Bg S_Bg => L_Bg;
-
- }