Newer
Older
DungeonShooting / src / GameConfig.cs
  1.  
  2. public static class GameConfig
  3. {
  4. /// <summary>
  5. /// 散射计算的默认距离
  6. /// </summary>
  7. public static readonly float ScatteringDistance = 300;
  8. /// <summary>
  9. /// 重力加速度
  10. /// </summary>
  11. public static readonly float G = 250f;
  12. }