; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="DungeonShooting" run/main_scene="res://scene/Main.tscn" config/features=PackedStringArray("4.1", "C#") config/icon="res://icon.png" [debug] settings/fps/force_fps=60 [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/stretch/aspect="keep_width" window/vsync/use_vsync=false [dotnet] project/assembly_name="DungeonShooting" [editor_plugins] enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg") [gui] theme/custom="res://resource/theme/mainTheme.tres" [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/normal_map_invert_y": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } vnen.tiled_tileset_importer={ "custom_properties": true, "embed_internal_images": false, "image_flags": 3, "post_import_script": "", "save_tiled_properties": false, "tile_metadata": false } vnen.tiled_importer={ "add_background": true, "collision_layer": 1, "custom_properties": true, "embed_internal_images": true, "image_flags": 0, "post_import_script": "", "save_tiled_properties": false, "tile_metadata": false, "uv_clip": true } [input] ui_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ] } ui_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ] } ui_up={ "deadzone": 0.5, "events": 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[Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="wall" 2d_physics/layer_2="bullet" 2d_physics/layer_3="props" 2d_physics/layer_4="player" 2d_physics/layer_5="enemy" 2d_physics/layer_6="affiliation" 2d_physics/layer_7="onHead" 2d_physics/layer_8="inHand" [mono] project/assembly_name="DungeonShooting" [navigation] 2d/default_edge_connection_margin=4 [physics] 2d/default_gravity=0.0 2d/default_gravity_vector=Vector2(0, 0) [rendering] textures/canvas_textures/default_texture_filter=0 environment/defaults/default_clear_color=Color(0.109804, 0.0666667, 0.0901961, 1) 2d/snapping/use_gpu_pixel_snap=true environment/default_environment="res://default_env.tres" [tiled_importer] enable_json_format=true