/// <summary> /// 物理碰撞层 /// </summary> public class PhysicsLayer { /// <summary> /// 无任何层级 /// </summary> public const uint None = 0; /// <summary> /// 墙壁 /// </summary> public const uint Wall = 0b1; /// <summary> /// 子弹 /// </summary> public const uint Bullet = 0b10; /// <summary> /// 道具 /// </summary> public const uint Props = 0b100; /// <summary> /// 玩家 /// </summary> public const uint Player = 0b1000; /// <summary> /// 敌人 /// </summary> public const uint Enemy = 0b10000; /// <summary> /// 归属区域判断层级 /// </summary> public const uint Affiliation = 0b100000; /// <summary> /// 在手上 /// </summary> public const uint InHand = 0b1000000; }