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DungeonShooting / DungeonShooting_Godot / scene / Room.tscn
@小李xl 小李xl on 3 Nov 2022 754 bytes 像素化后解决ui问题
  1. [gd_scene load_steps=4 format=2]
  2.  
  3. [ext_resource path="res://resource/map/dungeon_test.tmx" type="PackedScene" id=2]
  4. [ext_resource path="res://src/game/room/RoomManager.cs" type="Script" id=3]
  5. [ext_resource path="res://src/game/camera/GameCamera.cs" type="Script" id=5]
  6.  
  7. [node name="Room" type="Node2D"]
  8. script = ExtResource( 3 )
  9.  
  10. [node name="MapRoot" type="Node2D" parent="."]
  11. z_index = -10
  12.  
  13. [node name="dungeon_test" parent="MapRoot" instance=ExtResource( 2 )]
  14.  
  15. [node name="Camera2D" type="Camera2D" parent="."]
  16. position = Vector2( 253, 219 )
  17. current = true
  18. process_mode = 0
  19. limit_smoothed = true
  20. editor_draw_drag_margin = true
  21. script = ExtResource( 5 )
  22.  
  23. [node name="ObjectRoot" type="Node2D" parent="."]
  24.  
  25. [node name="SortRoot" type="YSort" parent="."]