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DungeonShooting / prefab / bullet / OrdinaryBullets.tscn
@小李xl 小李xl on 7 Jun 2022 535 bytes 子弹改用Ray计算碰撞
[gd_scene load_steps=4 format=2]

[ext_resource path="res://src/bullet/OrdinaryBullets.cs" type="Script" id=1]
[ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture" id=2]
[ext_resource path="res://prefab/effect/Hit.tscn" type="PackedScene" id=3]

[node name="OrdinaryBullets" type="RayCast2D"]
enabled = true
cast_to = Vector2( 8, 0 )
script = ExtResource( 1 )
Hit = ExtResource( 3 )

[node name="Bullet" type="Sprite" parent="."]
position = Vector2( 7, 0 )
texture = ExtResource( 2 )
offset = Vector2( -7.5, 0 )