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DungeonShooting / src / effect / Hit.cs
  1. using Godot;
  2.  
  3. public class Hit : AnimatedSprite
  4. {
  5.  
  6. public override void _Ready()
  7. {
  8. Frame = 0;
  9. Playing = true;
  10. }
  11.  
  12. /// <summary>
  13. /// 动画结束, 销毁
  14. /// </summary>
  15. private void _on_Hit_animation_finished()
  16. {
  17. QueueFree();
  18. }
  19. }