using System; using System.Collections.Generic; /// <summary> /// 道具逻辑片段数据 /// </summary> public class PropFragmentInfo { public class PropFragmentArgInfo { /// <summary> /// 参数索引 /// </summary> public int ArgIndex; /// <summary> /// 参数描述 /// </summary> public string Description; public PropFragmentArgInfo(int argIndex, string description) { ArgIndex = argIndex; Description = description; } } /// <summary> /// buff 名称 /// </summary> public string Name; /// <summary> /// buff 描述 /// </summary> public string Description; /// <summary> /// buff 类 /// </summary> public Type Type; /// <summary> /// buff 参数信息 /// </summary> public List<PropFragmentArgInfo> ArgInfos = new List<PropFragmentArgInfo>(); public PropFragmentInfo(FragmentAttribute attribute, Type type) { Name = attribute.Name; Description = attribute.Description; Type = type; if (attribute.Arg1 != null) { ArgInfos.Add(new PropFragmentArgInfo(1, attribute.Arg1)); } if (attribute.Arg2 != null) { ArgInfos.Add(new PropFragmentArgInfo(2, attribute.Arg2)); } if (attribute.Arg3 != null) { ArgInfos.Add(new PropFragmentArgInfo(3, attribute.Arg3)); } if (attribute.Arg4 != null) { ArgInfos.Add(new PropFragmentArgInfo(4, attribute.Arg4)); } if (attribute.Arg5 != null) { ArgInfos.Add(new PropFragmentArgInfo(5, attribute.Arg5)); } if (attribute.Arg6 != null) { ArgInfos.Add(new PropFragmentArgInfo(6, attribute.Arg6)); } if (attribute.Arg7 != null) { ArgInfos.Add(new PropFragmentArgInfo(7, attribute.Arg7)); } if (attribute.Arg8 != null) { ArgInfos.Add(new PropFragmentArgInfo(8, attribute.Arg8)); } } }