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DungeonShooting / DungeonShooting_Godot / prefab / effect / enemy / EnemyDead0002.tscn
@小李xl 小李xl on 21 Mar 2024 4 KB 测试特效
  1. [gd_scene load_steps=19 format=3 uid="uid://nfx3lhkdhv6a"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/effects/enemy/EnemyDead0002.cs" id="1_ghu6a"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_q163q"]
  5. [ext_resource type="Texture2D" uid="uid://x3tjqgdgp43n" path="res://resource/sprite/role/enemy0002/Enemy0002_dead.png" id="3_l0kbp"]
  6. [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="4_2wygu"]
  7.  
  8.  
  9. [sub_resource type="ShaderMaterial" id="ShaderMaterial_s1mj2"]
  10. resource_local_to_scene = true
  11. shader = ExtResource("2_q163q")
  12. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  13. shader_parameter/schedule = 1.0
  14. shader_parameter/modulate = Color(1, 1, 1, 1)
  15. shader_parameter/show_outline = true
  16. shader_parameter/outline_color = Color(0, 0, 0, 1)
  17. shader_parameter/outline_rainbow = false
  18. shader_parameter/outline_use_blend = true
  19. shader_parameter/grey = 0.0
  20.  
  21. [sub_resource type="ShaderMaterial" id="ShaderMaterial_08fn3"]
  22. resource_local_to_scene = true
  23. shader = ExtResource("2_q163q")
  24. shader_parameter/blend = Color(1, 1, 1, 1)
  25. shader_parameter/schedule = 0.0
  26. shader_parameter/modulate = Color(1, 1, 1, 1)
  27. shader_parameter/show_outline = true
  28. shader_parameter/outline_color = Color(0, 0, 0, 1)
  29. shader_parameter/outline_rainbow = false
  30. shader_parameter/outline_use_blend = true
  31. shader_parameter/grey = 0.0
  32.  
  33. [sub_resource type="AtlasTexture" id="AtlasTexture_ag5h2"]
  34. atlas = ExtResource("3_l0kbp")
  35. region = Rect2(0, 0, 32, 32)
  36.  
  37. [sub_resource type="AtlasTexture" id="AtlasTexture_toly3"]
  38. atlas = ExtResource("3_l0kbp")
  39. region = Rect2(32, 0, 32, 32)
  40.  
  41. [sub_resource type="AtlasTexture" id="AtlasTexture_bqash"]
  42. atlas = ExtResource("3_l0kbp")
  43. region = Rect2(64, 0, 32, 32)
  44.  
  45. [sub_resource type="AtlasTexture" id="AtlasTexture_lx5fo"]
  46. atlas = ExtResource("3_l0kbp")
  47. region = Rect2(96, 0, 32, 32)
  48.  
  49. [sub_resource type="SpriteFrames" id="SpriteFrames_vhsqr"]
  50. animations = [{
  51. "frames": [{
  52. "duration": 1.0,
  53. "texture": SubResource("AtlasTexture_ag5h2")
  54. }, {
  55. "duration": 1.0,
  56. "texture": SubResource("AtlasTexture_toly3")
  57. }, {
  58. "duration": 1.0,
  59. "texture": SubResource("AtlasTexture_bqash")
  60. }, {
  61. "duration": 1.0,
  62. "texture": SubResource("AtlasTexture_lx5fo")
  63. }],
  64. "loop": false,
  65. "name": &"dead",
  66. "speed": 5.0
  67. }]
  68.  
  69. [sub_resource type="CircleShape2D" id="CircleShape2D_0xl2q"]
  70. radius = 4.0
  71.  
  72. [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_p3lv8"]
  73. particles_animation = true
  74. particles_anim_h_frames = 3
  75. particles_anim_v_frames = 1
  76. particles_anim_loop = false
  77.  
  78. [sub_resource type="Gradient" id="Gradient_ryemi"]
  79. colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.537255)
  80.  
  81. [sub_resource type="GradientTexture1D" id="GradientTexture1D_orgu0"]
  82. gradient = SubResource("Gradient_ryemi")
  83.  
  84. [sub_resource type="Curve" id="Curve_21dxk"]
  85. _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.177419, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0272727), 0.0, 0.0, 0, 0]
  86. point_count = 3
  87.  
  88. [sub_resource type="CurveTexture" id="CurveTexture_rutlp"]
  89. curve = SubResource("Curve_21dxk")
  90.  
  91. [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ku1mm"]
  92. particle_flag_disable_z = true
  93. angle_max = 360.0
  94. gravity = Vector3(0, 0, 0)
  95. scale_min = 0.4
  96. scale_max = 1.5
  97. scale_curve = SubResource("CurveTexture_rutlp")
  98. color = Color(0.811765, 0.0980392, 0.0980392, 0.627451)
  99. color_ramp = SubResource("GradientTexture1D_orgu0")
  100. anim_offset_max = 1.0
  101.  
  102. [node name="Effect0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  103. collision_layer = 128
  104. script = ExtResource("1_ghu6a")
  105. AnimationName = "dead"
  106. AutoToGrey = true
  107. ShadowSprite = NodePath("ShadowSprite")
  108. AnimatedSprite = NodePath("AnimatedSprite")
  109. Collision = NodePath("Collision")
  110.  
  111. [node name="ShadowSprite" type="Sprite2D" parent="."]
  112. z_index = -1
  113. material = SubResource("ShaderMaterial_s1mj2")
  114.  
  115. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  116. material = SubResource("ShaderMaterial_08fn3")
  117. sprite_frames = SubResource("SpriteFrames_vhsqr")
  118. animation = &"dead"
  119. offset = Vector2(0, -9)
  120.  
  121. [node name="Collision" type="CollisionShape2D" parent="."]
  122. shape = SubResource("CircleShape2D_0xl2q")
  123.  
  124. [node name="GPUParticles2D" type="GPUParticles2D" parent="."]
  125. material = SubResource("CanvasItemMaterial_p3lv8")
  126. emitting = false
  127. process_material = SubResource("ParticleProcessMaterial_ku1mm")
  128. texture = ExtResource("4_2wygu")
  129. fixed_fps = 20