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DungeonShooting / DungeonShooting_Godot / scene / Room.tscn
[gd_scene load_steps=5 format=2]

[ext_resource path="res://resource/map/dungeon_test.tmx" type="PackedScene" id=1]
[ext_resource path="res://src/game/room/RoomManager.cs" type="Script" id=3]
[ext_resource path="res://src/game/camera/GameCamera.cs" type="Script" id=5]

[sub_resource type="Environment" id=1]
background_mode = 4
glow_enabled = true

[node name="Room" type="Navigation2D"]
script = ExtResource( 3 )
ObjectRootPath = NodePath("ObjectRoot")
YSortRootPath = NodePath("SortRoot")
MapRootPath = NodePath("MapRoot")

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )

[node name="MapRoot" type="Node2D" parent="."]
z_index = -10

[node name="dungeon_test" parent="MapRoot" instance=ExtResource( 1 )]

[node name="Wall" parent="MapRoot/dungeon_test" index="0"]
cell_y_sort = false
bake_navigation = true

[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( 253, 219 )
current = true
limit_smoothed = true
editor_draw_drag_margin = true
script = ExtResource( 5 )

[node name="ObjectRoot" type="Node2D" parent="."]

[node name="SortRoot" type="YSort" parent="."]

[editable path="MapRoot/dungeon_test"]