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DungeonShooting / DungeonShooting_Godot / prefab / prop / buff / Buff0010.tscn
@小李xl 小李xl on 29 Jun 2023 1 KB 制作被动道具
  1. [gd_scene load_steps=7 format=3 uid="uid://ddv5nfndgp2lr"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0010.cs" id="1_fti4v"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_bmg36"]
  5. [ext_resource type="SpriteFrames" uid="uid://dxqtm7xgn2wms" path="res://resource/spriteFrames/prop/buff/Buff0010.tres" id="3_oi74m"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_bmg36")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/alpha = 1.0
  13.  
  14. [sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
  15. resource_local_to_scene = true
  16. shader = ExtResource("2_bmg36")
  17. shader_parameter/blend = Color(1, 1, 1, 1)
  18. shader_parameter/schedule = 0.0
  19. shader_parameter/alpha = 1.0
  20.  
  21. [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
  22. size = Vector2(12, 10)
  23.  
  24. [node name="Buff0010" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  25. collision_layer = 4
  26. script = ExtResource("1_fti4v")
  27. ShadowSprite = NodePath("ShadowSprite")
  28. AnimatedSprite = NodePath("AnimatedSprite")
  29. Collision = NodePath("Collision")
  30.  
  31. [node name="ShadowSprite" type="Sprite2D" parent="."]
  32. z_index = -1
  33. material = SubResource("ShaderMaterial_mrkt4")
  34.  
  35. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  36. material = SubResource("ShaderMaterial_b6ii6")
  37. sprite_frames = ExtResource("3_oi74m")
  38.  
  39. [node name="Collision" type="CollisionShape2D" parent="."]
  40. shape = SubResource("RectangleShape2D_cpqup")