<Project Sdk="Godot.NET.Sdk/4.1.0-beta.2"> <PropertyGroup> <TargetFramework>net6.0</TargetFramework> <EnableDynamicLoading>true</EnableDynamicLoading> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> </PropertyGroup> <ItemGroup> <Folder Include="src\game\ui\editorTools" /> </ItemGroup> </Project>