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DungeonShooting / DungeonShooting_Godot / DungeonShooting.sln
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DungeonShooting", "DungeonShooting.csproj", "{5FEA73C5-32E3-43C4-839F-A1485EAC91BC}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
	Debug|Any CPU = Debug|Any CPU
	ExportDebug|Any CPU = ExportDebug|Any CPU
	ExportRelease|Any CPU = ExportRelease|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
		{5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
		{5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
		{5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
	EndGlobalSection
EndGlobal