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DungeonShooting / DungeonShooting_Godot / prefab / Cursor.tscn
[gd_scene load_steps=4 format=3 uid="uid://d16r232hmj3ow"]

[ext_resource type="Script" path="res://src/game/Cursor.cs" id="2"]
[ext_resource type="Texture2D" uid="uid://cjiiu86a42mnj" path="res://resource/sprite/ui/CursorCenter.png" id="2_2j135"]
[ext_resource type="Texture2D" uid="uid://dta28v3fgkfru" path="res://resource/sprite/ui/cursors.png" id="3_ni3bs"]

[node name="Cursor" type="Node2D"]
z_index = 10
script = ExtResource("2")

[node name="Center" type="Sprite2D" parent="."]
visible = false
scale = Vector2(4, 4)
texture = ExtResource("2_2j135")

[node name="LT" type="Sprite2D" parent="."]
scale = Vector2(4, 4)
texture = ExtResource("3_ni3bs")
offset = Vector2(-2, -2)
region_enabled = true
region_rect = Rect2(67, 35, 4, 4)

[node name="LB" type="Sprite2D" parent="."]
scale = Vector2(4, 4)
texture = ExtResource("3_ni3bs")
offset = Vector2(-2, 2)
region_enabled = true
region_rect = Rect2(67, 41, 4, 4)

[node name="RT" type="Sprite2D" parent="."]
scale = Vector2(4, 4)
texture = ExtResource("3_ni3bs")
offset = Vector2(2, -2)
region_enabled = true
region_rect = Rect2(73, 35, 4, 4)

[node name="RB" type="Sprite2D" parent="."]
scale = Vector2(4, 4)
texture = ExtResource("3_ni3bs")
offset = Vector2(2, 2)
region_enabled = true
region_rect = Rect2(73, 41, 4, 4)

[node name="Finger" type="Sprite2D" parent="."]
visible = false
position = Vector2(8, 6)
scale = Vector2(4, 4)
texture = ExtResource("3_ni3bs")
region_enabled = true
region_rect = Rect2(68, 21, 7, 9)