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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0004.tscn
[gd_scene load_steps=8 format=3 uid="uid://c4kckcisk7opo"]

[ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_kg172"]
[ext_resource type="Script" path="res://src/game/activity/weapon/knife/Knife.cs" id="2_v1wer"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_63s5g"]
[ext_resource type="SpriteFrames" uid="uid://k2tktysa7j86" path="res://resource/spriteFrames/Weapon0004.tres" id="4_uymcs"]
[ext_resource type="PackedScene" path="res://prefab/FanCollisionShape.tscn" id="5_nr15b"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_o5ytq"]
resource_local_to_scene = true
shader = ExtResource("3_63s5g")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_rtliw"]
resource_local_to_scene = true
shader = ExtResource("3_63s5g")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[node name="Weapon0004" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_kg172")]
script = ExtResource("2_v1wer")
FirePoint = NodePath("AnimatedSprite/FirePoint")
ShellPoint = NodePath("AnimatedSprite/ShellPoint")
GripPoint = NodePath("GripPoint")
AnimationPlayer = NodePath("AnimationPlayer")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_o5ytq")

[node name="AnimatedSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_rtliw")
sprite_frames = ExtResource("4_uymcs")

[node name="GripPoint" parent="." index="2"]
position = Vector2(-12, -1)

[node name="HitArea" type="Area2D" parent="." index="4"]
monitoring = false
monitorable = false

[node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource("5_nr15b")]
rotation = -1.5708
scale = Vector2(3, 3)