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DungeonShooting / DungeonShooting_Godot / excelTool / serialize / ActivityQuality.cs
@小李xl 小李xl on 25 Jan 2024 631 bytes 物体添加稀有度配置
  1.  
  2. /// <summary>
  3. /// 物体品质
  4. /// </summary>
  5. public enum ActivityQuality
  6. {
  7. /// <summary>
  8. /// 未设置
  9. /// </summary>
  10. None = 0,
  11. /// <summary>
  12. /// 通用物品
  13. /// </summary>
  14. Common = 1,
  15. /// <summary>
  16. /// 基础
  17. /// </summary>
  18. Basic = 2,
  19. /// <summary>
  20. /// 普通
  21. /// </summary>
  22. Ordinary = 3,
  23. /// <summary>
  24. /// 稀有
  25. /// </summary>
  26. Rare = 4,
  27. /// <summary>
  28. /// 史诗
  29. /// </summary>
  30. Epic = 5,
  31. /// <summary>
  32. /// 传说
  33. /// </summary>
  34. Legend = 6,
  35. /// <summary>
  36. /// 独一无二
  37. /// </summary>
  38. Unique = 7
  39. }