[gd_scene load_steps=8 format=2] [ext_resource path="res://prefab/weapon/Weapon.tscn" type="PackedScene" id=1] [ext_resource path="res://resource/sprite/gun/knife1.png" type="Texture" id=2] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=3] [ext_resource path="res://prefab/FanCollisionShape.tscn" type="PackedScene" id=4] [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = ExtResource( 3 ) shader_param/shadowColor = Color( 0, 0, 0, 0.470588 ) shader_param/schedule = 1.0 [sub_resource type="ShaderMaterial" id=3] resource_local_to_scene = true shader = ExtResource( 3 ) shader_param/shadowColor = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ ExtResource( 2 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [node name="Knife" instance=ExtResource( 1 )] [node name="ShadowSprite" parent="." index="0"] material = SubResource( 2 ) [node name="AnimatedSprite" parent="." index="1"] material = SubResource( 3 ) position = Vector2( 0, 0 ) frames = SubResource( 4 ) [node name="HitArea" type="Area2D" parent="." index="4"] collision_layer = 0 collision_mask = 0 monitoring = false monitorable = false [node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource( 4 )] rotation = -1.5708 scale = Vector2( 3, 3 )