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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Knife.tscn
[gd_scene load_steps=8 format=2]

[ext_resource path="res://prefab/weapon/Weapon.tscn" type="PackedScene" id=1]
[ext_resource path="res://resource/sprite/gun/knife1.png" type="Texture" id=2]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=3]
[ext_resource path="res://prefab/FanCollisionShape.tscn" type="PackedScene" id=4]

[sub_resource type="ShaderMaterial" id=2]
resource_local_to_scene = true
shader = ExtResource( 3 )
shader_param/shadowColor = Color( 0, 0, 0, 0.470588 )
shader_param/schedule = 1.0

[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = ExtResource( 3 )
shader_param/shadowColor = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[node name="Knife" instance=ExtResource( 1 )]

[node name="ShadowSprite" parent="." index="0"]
material = SubResource( 2 )

[node name="AnimatedSprite" parent="." index="1"]
material = SubResource( 3 )
position = Vector2( 0, 0 )
frames = SubResource( 4 )

[node name="HitArea" type="Area2D" parent="." index="4"]
collision_layer = 0
collision_mask = 0
monitoring = false
monitorable = false

[node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource( 4 )]
rotation = -1.5708
scale = Vector2( 3, 3 )