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DungeonShooting / src / weapon / gun / OrdinaryGun.cs
@小李xl 小李xl on 15 Jun 2022 1 KB 给枪套添加切换武器接口
  1. using System;
  2. using Godot;
  3.  
  4.  
  5. /// <summary>
  6. /// 普通的枪
  7. /// </summary>
  8. public class OrdinaryGun : Gun
  9. {
  10. protected override void Init()
  11. {
  12.  
  13. }
  14.  
  15. protected override void Fire()
  16. {
  17. //创建一个弹壳
  18. var temp = new Shell();
  19. var startPos = GlobalPosition + new Vector2(0, 5);
  20. var startHeight = 6;
  21. var direction = GlobalRotationDegrees + MathUtils.RandRangeInt(-30, 30) + 180;
  22. var xf = MathUtils.RandRangeInt(20, 60);
  23. var yf = MathUtils.RandRangeInt(60, 120);
  24. var rotate = MathUtils.RandRangeInt(-720, 720);
  25. var sprite = Attribute.ShellPack.Instance<Sprite>();
  26. temp.InitThrow(new Vector2(5, 10), startPos, startHeight, direction, xf, yf, rotate, sprite, sprite.Texture);
  27. RoomManager.Current.ItemRoot.AddChild(temp);
  28. }
  29.  
  30. protected override void ShootBullet()
  31. {
  32. //创建子弹
  33. CreateBullet(Attribute.BulletPack, FirePoint.GlobalPosition, (FirePoint.GlobalPosition - OriginPoint.GlobalPosition).Angle());
  34. }
  35.  
  36. protected override void OnPickUp(Role master)
  37. {
  38. }
  39.  
  40. protected override void OnThrowOut()
  41. {
  42.  
  43. }
  44.  
  45. }