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DungeonShooting / DungeonShooting_Godot / src / game / ui / tileSetEditorSegment / TileSetEditorSegment.cs
@小李xl 小李xl on 13 Dec 2023 10 KB 制作图块Ui, 制作绘制网格
namespace UI.TileSetEditorSegment;

/// <summary>
/// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
/// </summary>
public abstract partial class TileSetEditorSegment : UiBase
{
    /// <summary>
    /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer
    /// </summary>
    public HSplitContainer L_HSplitContainer
    {
        get
        {
            if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorSegmentPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer"));
            return _L_HSplitContainer;
        }
    }
    private HSplitContainer _L_HSplitContainer;


    public TileSetEditorSegment() : base(nameof(TileSetEditorSegment))
    {
    }

    public sealed override void OnInitNestedUi()
    {
        _ = L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg;

    }

    /// <summary>
    /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture
    /// </summary>
    public class TileTexture : UiNode<TileSetEditorSegmentPanel, Godot.Sprite2D, TileTexture>
    {
        public TileTexture(TileSetEditorSegmentPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) {  }
        public override TileTexture Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.Grid
    /// </summary>
    public class Grid : UiNode<TileSetEditorSegmentPanel, Godot.ColorRect, Grid>
    {
        public Grid(TileSetEditorSegmentPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) {  }
        public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg
    /// </summary>
    public class LeftBg : UiNode<TileSetEditorSegmentPanel, UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg, LeftBg>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.TileTexture
        /// </summary>
        public TileTexture L_TileTexture
        {
            get
            {
                if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.Sprite2D>("TileTexture"));
                return _L_TileTexture;
            }
        }
        private TileTexture _L_TileTexture;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.Grid
        /// </summary>
        public Grid L_Grid
        {
            get
            {
                if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
                return _L_Grid;
            }
        }
        private Grid _L_Grid;

        public LeftBg(TileSetEditorSegmentPanel uiPanel, UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg node) : base(uiPanel, node) {  }
        public override LeftBg Clone() => new (UiPanel, (UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer
    /// </summary>
    public class MarginContainer : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.LeftBg
        /// </summary>
        public LeftBg L_LeftBg
        {
            get
            {
                if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode<UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg>("LeftBg"));
                return _L_LeftBg;
            }
        }
        private LeftBg _L_LeftBg;

        public MarginContainer(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) {  }
        public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Left
    /// </summary>
    public class Left : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Left>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer
        /// </summary>
        public MarginContainer L_MarginContainer
        {
            get
            {
                if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
                return _L_MarginContainer;
            }
        }
        private MarginContainer _L_MarginContainer;

        public Left(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) {  }
        public override Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer
    /// </summary>
    public class MarginContainer_1 : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer_1>
    {
        public MarginContainer_1(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) {  }
        public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Right
    /// </summary>
    public class Right : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Right>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer
        /// </summary>
        public MarginContainer_1 L_MarginContainer
        {
            get
            {
                if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
                return _L_MarginContainer;
            }
        }
        private MarginContainer_1 _L_MarginContainer;

        public Right(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) {  }
        public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorSegment.HSplitContainer
    /// </summary>
    public class HSplitContainer : UiNode<TileSetEditorSegmentPanel, Godot.HSplitContainer, HSplitContainer>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Left
        /// </summary>
        public Left L_Left
        {
            get
            {
                if (_L_Left == null) _L_Left = new Left(UiPanel, Instance.GetNode<Godot.Panel>("Left"));
                return _L_Left;
            }
        }
        private Left _L_Left;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Right
        /// </summary>
        public Right L_Right
        {
            get
            {
                if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right"));
                return _L_Right;
            }
        }
        private Right _L_Right;

        public HSplitContainer(TileSetEditorSegmentPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) {  }
        public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
    }


    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture
    /// </summary>
    public TileTexture S_TileTexture => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_TileTexture;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.Grid
    /// </summary>
    public Grid S_Grid => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_Grid;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg
    /// </summary>
    public LeftBg S_LeftBg => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left
    /// </summary>
    public Left S_Left => L_HSplitContainer.L_Left;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right
    /// </summary>
    public Right S_Right => L_HSplitContainer.L_Right;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer
    /// </summary>
    public HSplitContainer S_HSplitContainer => L_HSplitContainer;

}