using Godot; using UI.TileSetEditor; namespace UI.TileSetEditorSegment; public partial class TileSetEditorSegmentPanel : TileSetEditorSegment { /// <summary> /// 父Ui /// </summary> public TileSetEditorPanel EditorPanel; public override void OnCreateUi() { EditorPanel = (TileSetEditorPanel)ParentUi; } public override void OnShowUi() { if (EditorPanel.Texture == null) { EditorWindowManager.ShowTips("警告", "请先导入纹理!", () => { EditorPanel.TabGrid.SelectIndex = 0; }); } S_LeftBg.Instance.OnShow(); } public override void OnDestroyUi() { } }