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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon.tscn
  1. [gd_scene load_steps=9 format=3 uid="uid://bcosbsgt7a7o3"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="1"]
  4. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_dtam7"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  7. resource_local_to_scene = true
  8. shader = ExtResource("1")
  9. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  10. shader_parameter/schedule = 1
  11.  
  12. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  13. resource_local_to_scene = true
  14. shader = ExtResource("1")
  15. shader_parameter/blend = Color(1, 1, 1, 1)
  16. shader_parameter/schedule = 0
  17.  
  18. [sub_resource type="RectangleShape2D" id="RectangleShape2D_3p5jk"]
  19. size = Vector2(15.6, 7)
  20.  
  21. [sub_resource type="Animation" id="Animation_x136i"]
  22. length = 0.001
  23. tracks/0/type = "value"
  24. tracks/0/imported = false
  25. tracks/0/enabled = true
  26. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  27. tracks/0/interp = 1
  28. tracks/0/loop_wrap = true
  29. tracks/0/keys = {
  30. "times": PackedFloat32Array(0),
  31. "transitions": PackedFloat32Array(1),
  32. "update": 0,
  33. "values": [0]
  34. }
  35.  
  36. [sub_resource type="Animation" id="Animation_3piau"]
  37. resource_name = "floodlight"
  38. length = 3.0
  39. loop_mode = 1
  40. tracks/0/type = "value"
  41. tracks/0/imported = false
  42. tracks/0/enabled = true
  43. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  44. tracks/0/interp = 1
  45. tracks/0/loop_wrap = true
  46. tracks/0/keys = {
  47. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  48. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  49. "update": 0,
  50. "values": [0, 0, 0.5, 0.5, 0]
  51. }
  52.  
  53. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  54. _data = {
  55. "RESET": SubResource("Animation_x136i"),
  56. "floodlight": SubResource("Animation_3piau")
  57. }
  58.  
  59. [node name="Weapon" type="Node"]
  60. script = ExtResource("1_dtam7")
  61.  
  62. [node name="ShadowSprite" type="Sprite2D" parent="."]
  63. z_index = -1
  64. material = SubResource("ShaderMaterial_cbiyh")
  65.  
  66. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  67. material = SubResource("ShaderMaterial_o36tv")
  68. position = Vector2(0.4, -2.6)
  69. scale = Vector2(0.8, 0.8)
  70.  
  71. [node name="WeaponBody" type="Area2D" parent="."]
  72. collision_layer = 4
  73. collision_mask = 0
  74.  
  75. [node name="OriginPoint" type="Marker2D" parent="WeaponBody"]
  76. position = Vector2(-3.6, -1.1)
  77.  
  78. [node name="ShellPoint" type="Marker2D" parent="WeaponBody"]
  79. position = Vector2(-2.6, -2.6)
  80.  
  81. [node name="FirePoint" type="Marker2D" parent="WeaponBody"]
  82. position = Vector2(7.4, -1.1)
  83.  
  84. [node name="Collision" type="CollisionShape2D" parent="WeaponBody"]
  85. position = Vector2(0.6, 0.2)
  86. shape = SubResource("RectangleShape2D_3p5jk")
  87.  
  88. [node name="Collision" type="CollisionShape2D" parent="."]
  89.  
  90. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  91. libraries = {
  92. "": SubResource("AnimationLibrary_trkjd")
  93. }