using Godot; namespace UI.MapEditorMapTile; /// <summary> /// 单格笔刷页签 /// </summary> public partial class SingleTileTab : EditorGridBg<MapEditorMapTile.Tab1> { private ImageTexture _texture; public override void SetUiNode(IUiNode uiNode) { base.SetUiNode(uiNode); InitNode(UiNode.L_TabRoot.Instance, UiNode.L_Grid.Instance); _texture = new ImageTexture(); UiNode.L_TabRoot.L_TileSprite.Instance.Texture = _texture; //聚焦按钮 UiNode.L_FocusBtn.Instance.Pressed += OnFocusClick; } protected override void Dispose(bool disposing) { _texture.Dispose(); } public void SetImage(Image image) { _texture.SetImage(image); } //聚焦按钮点击 private void OnFocusClick() { var texture = UiNode.L_TabRoot.L_TileSprite.Instance.Texture; Utils.DoFocusNode(ContainerRoot, Size, texture != null ? texture.GetSize() : Vector2.Zero); RefreshGridTrans(); } }