Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / weapon / WeaponTemplate.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://cxltmhhp4rbyk"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_3p8rg"]
  4.  
  5. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  6. resource_local_to_scene = true
  7. shader = ExtResource("1_3p8rg")
  8. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  9. shader_parameter/schedule = 1.0
  10. shader_parameter/modulate = Color(1, 1, 1, 1)
  11. shader_parameter/show_outline = true
  12. shader_parameter/outline_color = Color(0, 0, 0, 1)
  13. shader_parameter/outline_rainbow = false
  14. shader_parameter/outline_use_blend = true
  15.  
  16. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  17. resource_local_to_scene = true
  18. shader = ExtResource("1_3p8rg")
  19. shader_parameter/blend = Color(1, 1, 1, 1)
  20. shader_parameter/schedule = 0.0
  21. shader_parameter/modulate = Color(1, 1, 1, 1)
  22. shader_parameter/show_outline = true
  23. shader_parameter/outline_color = Color(0, 0, 0, 1)
  24. shader_parameter/outline_rainbow = false
  25. shader_parameter/outline_use_blend = true
  26.  
  27. [sub_resource type="Animation" id="Animation_x136i"]
  28. length = 0.001
  29. tracks/0/type = "value"
  30. tracks/0/imported = false
  31. tracks/0/enabled = true
  32. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  33. tracks/0/interp = 1
  34. tracks/0/loop_wrap = true
  35. tracks/0/keys = {
  36. "times": PackedFloat32Array(0),
  37. "transitions": PackedFloat32Array(1),
  38. "update": 0,
  39. "values": [0]
  40. }
  41.  
  42. [sub_resource type="Animation" id="Animation_3piau"]
  43. resource_name = "floodlight"
  44. length = 3.0
  45. loop_mode = 1
  46. tracks/0/type = "value"
  47. tracks/0/imported = false
  48. tracks/0/enabled = true
  49. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  50. tracks/0/interp = 1
  51. tracks/0/loop_wrap = true
  52. tracks/0/keys = {
  53. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  54. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  55. "update": 0,
  56. "values": [0, 0, 0.5, 0.5, 0]
  57. }
  58.  
  59. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  60. _data = {
  61. "RESET": SubResource("Animation_x136i"),
  62. "floodlight": SubResource("Animation_3piau")
  63. }
  64.  
  65. [node name="WeaponTemplate" type="CharacterBody2D"]
  66. collision_layer = 4
  67.  
  68. [node name="ShadowSprite" type="Sprite2D" parent="."]
  69. z_index = -1
  70. material = SubResource("ShaderMaterial_cbiyh")
  71.  
  72. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  73. material = SubResource("ShaderMaterial_o36tv")
  74.  
  75. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  76. position = Vector2(0, -2)
  77.  
  78. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  79. position = Vector2(10, -2)
  80.  
  81. [node name="GripPoint" type="Marker2D" parent="."]
  82.  
  83. [node name="Collision" type="CollisionShape2D" parent="."]
  84. visible = false
  85.  
  86. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  87. libraries = {
  88. "": SubResource("AnimationLibrary_trkjd")
  89. }