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DungeonShooting / DungeonShooting_Godot / scene / Room.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://bqf2vks5ggnsp"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1"]
  4. [ext_resource type="Script" path="res://src/game/room/RoomManager.cs" id="1_3w1c7"]
  5. [ext_resource type="Script" path="res://src/game/camera/GameCamera.cs" id="5"]
  6.  
  7. [sub_resource type="Environment" id="Environment_ji6mi"]
  8. background_mode = 3
  9. glow_enabled = true
  10. glow_intensity = 4.74
  11.  
  12. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkmbu"]
  13. texture = ExtResource("1")
  14. 0:0/0 = 0
  15. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  16. 0:0/0/physics_layer_0/angular_velocity = 0.0
  17. 1:0/0 = 0
  18. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  19. 1:0/0/physics_layer_0/angular_velocity = 0.0
  20. 2:0/0 = 0
  21. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  22. 2:0/0/physics_layer_0/angular_velocity = 0.0
  23. 3:0/0 = 0
  24. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  25. 3:0/0/physics_layer_0/angular_velocity = 0.0
  26. 4:0/0 = 0
  27. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  28. 4:0/0/physics_layer_0/angular_velocity = 0.0
  29. 5:0/0 = 0
  30. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  31. 5:0/0/physics_layer_0/angular_velocity = 0.0
  32. 6:0/0 = 0
  33. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  34. 6:0/0/physics_layer_0/angular_velocity = 0.0
  35. 7:0/0 = 0
  36. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  37. 7:0/0/physics_layer_0/angular_velocity = 0.0
  38. 8:0/0 = 0
  39. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  40. 8:0/0/physics_layer_0/angular_velocity = 0.0
  41. 9:0/0 = 0
  42. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  43. 9:0/0/physics_layer_0/angular_velocity = 0.0
  44. 10:0/0 = 0
  45. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  46. 10:0/0/physics_layer_0/angular_velocity = 0.0
  47. 11:0/0 = 0
  48. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  49. 11:0/0/physics_layer_0/angular_velocity = 0.0
  50. 12:0/0 = 0
  51. 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  52. 12:0/0/physics_layer_0/angular_velocity = 0.0
  53. 13:0/0 = 0
  54. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  55. 13:0/0/physics_layer_0/angular_velocity = 0.0
  56. 14:0/0 = 0
  57. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  58. 14:0/0/physics_layer_0/angular_velocity = 0.0
  59. 15:0/0 = 0
  60. 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  61. 15:0/0/physics_layer_0/angular_velocity = 0.0
  62. 0:1/0 = 0
  63. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  64. 0:1/0/physics_layer_0/angular_velocity = 0.0
  65. 1:1/0 = 0
  66. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  67. 1:1/0/physics_layer_0/angular_velocity = 0.0
  68. 2:1/0 = 0
  69. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  70. 2:1/0/physics_layer_0/angular_velocity = 0.0
  71. 3:1/0 = 0
  72. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  73. 3:1/0/physics_layer_0/angular_velocity = 0.0
  74. 4:1/0 = 0
  75. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  76. 4:1/0/physics_layer_0/angular_velocity = 0.0
  77. 5:1/0 = 0
  78. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  79. 5:1/0/physics_layer_0/angular_velocity = 0.0
  80. 6:1/0 = 0
  81. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  82. 6:1/0/physics_layer_0/angular_velocity = 0.0
  83. 7:1/0 = 0
  84. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  85. 7:1/0/physics_layer_0/angular_velocity = 0.0
  86. 8:1/0 = 0
  87. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  88. 8:1/0/physics_layer_0/angular_velocity = 0.0
  89. 9:1/0 = 0
  90. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  91. 9:1/0/physics_layer_0/angular_velocity = 0.0
  92. 10:1/0 = 0
  93. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  94. 10:1/0/physics_layer_0/angular_velocity = 0.0
  95. 11:1/0 = 0
  96. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  97. 11:1/0/physics_layer_0/angular_velocity = 0.0
  98. 12:1/0 = 0
  99. 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  100. 12:1/0/physics_layer_0/angular_velocity = 0.0
  101. 13:1/0 = 0
  102. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  103. 13:1/0/physics_layer_0/angular_velocity = 0.0
  104. 14:1/0 = 0
  105. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  106. 14:1/0/physics_layer_0/angular_velocity = 0.0
  107. 15:1/0 = 0
  108. 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  109. 15:1/0/physics_layer_0/angular_velocity = 0.0
  110. 0:2/0 = 0
  111. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  112. 0:2/0/physics_layer_0/angular_velocity = 0.0
  113. 1:2/0 = 0
  114. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  115. 1:2/0/physics_layer_0/angular_velocity = 0.0
  116. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  117. 2:2/0 = 0
  118. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  119. 2:2/0/physics_layer_0/angular_velocity = 0.0
  120. 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  121. 3:2/0 = 0
  122. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  123. 3:2/0/physics_layer_0/angular_velocity = 0.0
  124. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  125. 4:2/0 = 0
  126. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  127. 4:2/0/physics_layer_0/angular_velocity = 0.0
  128. 5:2/0 = 0
  129. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  130. 5:2/0/physics_layer_0/angular_velocity = 0.0
  131. 6:2/0 = 0
  132. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  133. 6:2/0/physics_layer_0/angular_velocity = 0.0
  134. 7:2/0 = 0
  135. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  136. 7:2/0/physics_layer_0/angular_velocity = 0.0
  137. 8:2/0 = 0
  138. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 8:2/0/physics_layer_0/angular_velocity = 0.0
  140. 9:2/0 = 0
  141. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  142. 9:2/0/physics_layer_0/angular_velocity = 0.0
  143. 10:2/0 = 0
  144. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  145. 10:2/0/physics_layer_0/angular_velocity = 0.0
  146. 11:2/0 = 0
  147. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  148. 11:2/0/physics_layer_0/angular_velocity = 0.0
  149. 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  150. 12:2/0 = 0
  151. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  152. 12:2/0/physics_layer_0/angular_velocity = 0.0
  153. 13:2/0 = 0
  154. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  155. 13:2/0/physics_layer_0/angular_velocity = 0.0
  156. 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  157. 14:2/0 = 0
  158. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  159. 14:2/0/physics_layer_0/angular_velocity = 0.0
  160. 15:2/0 = 0
  161. 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  162. 15:2/0/physics_layer_0/angular_velocity = 0.0
  163. 0:3/0 = 0
  164. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  165. 0:3/0/physics_layer_0/angular_velocity = 0.0
  166. 1:3/0 = 0
  167. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  168. 1:3/0/physics_layer_0/angular_velocity = 0.0
  169. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  170. 2:3/0 = 0
  171. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  172. 2:3/0/physics_layer_0/angular_velocity = 0.0
  173. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  174. 3:3/0 = 0
  175. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  176. 3:3/0/physics_layer_0/angular_velocity = 0.0
  177. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  178. 4:3/0 = 0
  179. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  180. 4:3/0/physics_layer_0/angular_velocity = 0.0
  181. 5:3/0 = 0
  182. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  183. 5:3/0/physics_layer_0/angular_velocity = 0.0
  184. 6:3/0 = 0
  185. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  186. 6:3/0/physics_layer_0/angular_velocity = 0.0
  187. 7:3/0 = 0
  188. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  189. 7:3/0/physics_layer_0/angular_velocity = 0.0
  190. 8:3/0 = 0
  191. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  192. 8:3/0/physics_layer_0/angular_velocity = 0.0
  193. 9:3/0 = 0
  194. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  195. 9:3/0/physics_layer_0/angular_velocity = 0.0
  196. 10:3/0 = 0
  197. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  198. 10:3/0/physics_layer_0/angular_velocity = 0.0
  199. 11:3/0 = 0
  200. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  201. 11:3/0/physics_layer_0/angular_velocity = 0.0
  202. 12:3/0 = 0
  203. 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  204. 12:3/0/physics_layer_0/angular_velocity = 0.0
  205. 13:3/0 = 0
  206. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  207. 13:3/0/physics_layer_0/angular_velocity = 0.0
  208. 14:3/0 = 0
  209. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  210. 14:3/0/physics_layer_0/angular_velocity = 0.0
  211. 15:3/0 = 0
  212. 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  213. 15:3/0/physics_layer_0/angular_velocity = 0.0
  214. 0:4/0 = 0
  215. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  216. 0:4/0/physics_layer_0/angular_velocity = 0.0
  217. 1:4/0 = 0
  218. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  219. 1:4/0/physics_layer_0/angular_velocity = 0.0
  220. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  221. 2:4/0 = 0
  222. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  223. 2:4/0/physics_layer_0/angular_velocity = 0.0
  224. 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  225. 3:4/0 = 0
  226. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  227. 3:4/0/physics_layer_0/angular_velocity = 0.0
  228. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  229. 4:4/0 = 0
  230. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  231. 4:4/0/physics_layer_0/angular_velocity = 0.0
  232. 5:4/0 = 0
  233. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  234. 5:4/0/physics_layer_0/angular_velocity = 0.0
  235. 6:4/0 = 0
  236. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  237. 6:4/0/physics_layer_0/angular_velocity = 0.0
  238. 7:4/0 = 0
  239. 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  240. 7:4/0/physics_layer_0/angular_velocity = 0.0
  241. 8:4/0 = 0
  242. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  243. 8:4/0/physics_layer_0/angular_velocity = 0.0
  244. 9:4/0 = 0
  245. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  246. 9:4/0/physics_layer_0/angular_velocity = 0.0
  247. 10:4/0 = 0
  248. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  249. 10:4/0/physics_layer_0/angular_velocity = 0.0
  250. 11:4/0 = 0
  251. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  252. 11:4/0/physics_layer_0/angular_velocity = 0.0
  253. 12:4/0 = 0
  254. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  255. 12:4/0/physics_layer_0/angular_velocity = 0.0
  256. 13:4/0 = 0
  257. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  258. 13:4/0/physics_layer_0/angular_velocity = 0.0
  259. 14:4/0 = 0
  260. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  261. 14:4/0/physics_layer_0/angular_velocity = 0.0
  262. 15:4/0 = 0
  263. 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  264. 15:4/0/physics_layer_0/angular_velocity = 0.0
  265. 0:5/0 = 0
  266. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  267. 0:5/0/physics_layer_0/angular_velocity = 0.0
  268. 1:5/0 = 0
  269. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  270. 1:5/0/physics_layer_0/angular_velocity = 0.0
  271. 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  272. 2:5/0 = 0
  273. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  274. 2:5/0/physics_layer_0/angular_velocity = 0.0
  275. 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  276. 3:5/0 = 0
  277. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  278. 3:5/0/physics_layer_0/angular_velocity = 0.0
  279. 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  280. 4:5/0 = 0
  281. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  282. 4:5/0/physics_layer_0/angular_velocity = 0.0
  283. 5:5/0 = 0
  284. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  285. 5:5/0/physics_layer_0/angular_velocity = 0.0
  286. 6:5/0 = 0
  287. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  288. 6:5/0/physics_layer_0/angular_velocity = 0.0
  289. 7:5/0 = 0
  290. 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  291. 7:5/0/physics_layer_0/angular_velocity = 0.0
  292. 8:5/0 = 0
  293. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  294. 8:5/0/physics_layer_0/angular_velocity = 0.0
  295. 9:5/0 = 0
  296. 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  297. 9:5/0/physics_layer_0/angular_velocity = 0.0
  298. 10:5/0 = 0
  299. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  300. 10:5/0/physics_layer_0/angular_velocity = 0.0
  301. 11:5/0 = 0
  302. 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  303. 11:5/0/physics_layer_0/angular_velocity = 0.0
  304. 12:5/0 = 0
  305. 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  306. 12:5/0/physics_layer_0/angular_velocity = 0.0
  307. 13:5/0 = 0
  308. 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  309. 13:5/0/physics_layer_0/angular_velocity = 0.0
  310. 14:5/0 = 0
  311. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  312. 14:5/0/physics_layer_0/angular_velocity = 0.0
  313. 15:5/0 = 0
  314. 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  315. 15:5/0/physics_layer_0/angular_velocity = 0.0
  316. 0:6/0 = 0
  317. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  318. 0:6/0/physics_layer_0/angular_velocity = 0.0
  319. 1:6/0 = 0
  320. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  321. 1:6/0/physics_layer_0/angular_velocity = 0.0
  322. 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  323. 2:6/0 = 0
  324. 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  325. 2:6/0/physics_layer_0/angular_velocity = 0.0
  326. 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  327. 3:6/0 = 0
  328. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  329. 3:6/0/physics_layer_0/angular_velocity = 0.0
  330. 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  331. 4:6/0 = 0
  332. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  333. 4:6/0/physics_layer_0/angular_velocity = 0.0
  334. 5:6/0 = 0
  335. 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  336. 5:6/0/physics_layer_0/angular_velocity = 0.0
  337. 6:6/0 = 0
  338. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  339. 6:6/0/physics_layer_0/angular_velocity = 0.0
  340. 7:6/0 = 0
  341. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  342. 7:6/0/physics_layer_0/angular_velocity = 0.0
  343. 8:6/0 = 0
  344. 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  345. 8:6/0/physics_layer_0/angular_velocity = 0.0
  346. 9:6/0 = 0
  347. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  348. 9:6/0/physics_layer_0/angular_velocity = 0.0
  349. 10:6/0 = 0
  350. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  351. 10:6/0/physics_layer_0/angular_velocity = 0.0
  352. 11:6/0 = 0
  353. 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  354. 11:6/0/physics_layer_0/angular_velocity = 0.0
  355. 12:6/0 = 0
  356. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  357. 12:6/0/physics_layer_0/angular_velocity = 0.0
  358. 13:6/0 = 0
  359. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  360. 13:6/0/physics_layer_0/angular_velocity = 0.0
  361. 14:6/0 = 0
  362. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  363. 14:6/0/physics_layer_0/angular_velocity = 0.0
  364. 15:6/0 = 0
  365. 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  366. 15:6/0/physics_layer_0/angular_velocity = 0.0
  367. 0:7/0 = 0
  368. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  369. 0:7/0/physics_layer_0/angular_velocity = 0.0
  370. 1:7/0 = 0
  371. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  372. 1:7/0/physics_layer_0/angular_velocity = 0.0
  373. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  374. 2:7/0 = 0
  375. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  376. 2:7/0/physics_layer_0/angular_velocity = 0.0
  377. 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  378. 3:7/0 = 0
  379. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  380. 3:7/0/physics_layer_0/angular_velocity = 0.0
  381. 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  382. 4:7/0 = 0
  383. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  384. 4:7/0/physics_layer_0/angular_velocity = 0.0
  385. 5:7/0 = 0
  386. 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  387. 5:7/0/physics_layer_0/angular_velocity = 0.0
  388. 6:7/0 = 0
  389. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  390. 6:7/0/physics_layer_0/angular_velocity = 0.0
  391. 7:7/0 = 0
  392. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  393. 7:7/0/physics_layer_0/angular_velocity = 0.0
  394. 8:7/0 = 0
  395. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  396. 8:7/0/physics_layer_0/angular_velocity = 0.0
  397. 9:7/0 = 0
  398. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  399. 9:7/0/physics_layer_0/angular_velocity = 0.0
  400. 10:7/0 = 0
  401. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  402. 10:7/0/physics_layer_0/angular_velocity = 0.0
  403. 11:7/0 = 0
  404. 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  405. 11:7/0/physics_layer_0/angular_velocity = 0.0
  406. 12:7/0 = 0
  407. 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  408. 12:7/0/physics_layer_0/angular_velocity = 0.0
  409. 13:7/0 = 0
  410. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  411. 13:7/0/physics_layer_0/angular_velocity = 0.0
  412. 14:7/0 = 0
  413. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  414. 14:7/0/physics_layer_0/angular_velocity = 0.0
  415. 15:7/0 = 0
  416. 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  417. 15:7/0/physics_layer_0/angular_velocity = 0.0
  418. 0:8/0 = 0
  419. 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  420. 0:8/0/physics_layer_0/angular_velocity = 0.0
  421. 1:8/0 = 0
  422. 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  423. 1:8/0/physics_layer_0/angular_velocity = 0.0
  424. 2:8/0 = 0
  425. 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  426. 2:8/0/physics_layer_0/angular_velocity = 0.0
  427. 3:8/0 = 0
  428. 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  429. 3:8/0/physics_layer_0/angular_velocity = 0.0
  430. 4:8/0 = 0
  431. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  432. 4:8/0/physics_layer_0/angular_velocity = 0.0
  433. 5:8/0 = 0
  434. 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  435. 5:8/0/physics_layer_0/angular_velocity = 0.0
  436. 6:8/0 = 0
  437. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  438. 6:8/0/physics_layer_0/angular_velocity = 0.0
  439. 7:8/0 = 0
  440. 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  441. 7:8/0/physics_layer_0/angular_velocity = 0.0
  442. 8:8/0 = 0
  443. 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  444. 8:8/0/physics_layer_0/angular_velocity = 0.0
  445. 9:8/0 = 0
  446. 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  447. 9:8/0/physics_layer_0/angular_velocity = 0.0
  448. 10:8/0 = 0
  449. 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  450. 10:8/0/physics_layer_0/angular_velocity = 0.0
  451. 11:8/0 = 0
  452. 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  453. 11:8/0/physics_layer_0/angular_velocity = 0.0
  454. 12:8/0 = 0
  455. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  456. 12:8/0/physics_layer_0/angular_velocity = 0.0
  457. 13:8/0 = 0
  458. 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  459. 13:8/0/physics_layer_0/angular_velocity = 0.0
  460. 14:8/0 = 0
  461. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  462. 14:8/0/physics_layer_0/angular_velocity = 0.0
  463. 15:8/0 = 0
  464. 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  465. 15:8/0/physics_layer_0/angular_velocity = 0.0
  466. 0:9/0 = 0
  467. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  468. 0:9/0/physics_layer_0/angular_velocity = 0.0
  469. 1:9/0 = 0
  470. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  471. 1:9/0/physics_layer_0/angular_velocity = 0.0
  472. 2:9/0 = 0
  473. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  474. 2:9/0/physics_layer_0/angular_velocity = 0.0
  475. 3:9/0 = 0
  476. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  477. 3:9/0/physics_layer_0/angular_velocity = 0.0
  478. 4:9/0 = 0
  479. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  480. 4:9/0/physics_layer_0/angular_velocity = 0.0
  481. 5:9/0 = 0
  482. 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  483. 5:9/0/physics_layer_0/angular_velocity = 0.0
  484. 6:9/0 = 0
  485. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  486. 6:9/0/physics_layer_0/angular_velocity = 0.0
  487. 7:9/0 = 0
  488. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  489. 7:9/0/physics_layer_0/angular_velocity = 0.0
  490. 10:9/0 = 0
  491. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  492. 10:9/0/physics_layer_0/angular_velocity = 0.0
  493. 11:9/0 = 0
  494. 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  495. 11:9/0/physics_layer_0/angular_velocity = 0.0
  496. 12:9/0 = 0
  497. 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  498. 12:9/0/physics_layer_0/angular_velocity = 0.0
  499. 13:9/0 = 0
  500. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  501. 13:9/0/physics_layer_0/angular_velocity = 0.0
  502. 14:9/0 = 0
  503. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  504. 14:9/0/physics_layer_0/angular_velocity = 0.0
  505. 15:9/0 = 0
  506. 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  507. 15:9/0/physics_layer_0/angular_velocity = 0.0
  508. 0:10/0 = 0
  509. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  510. 0:10/0/physics_layer_0/angular_velocity = 0.0
  511. 1:10/0 = 0
  512. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  513. 1:10/0/physics_layer_0/angular_velocity = 0.0
  514. 2:10/0 = 0
  515. 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  516. 2:10/0/physics_layer_0/angular_velocity = 0.0
  517. 3:10/0 = 0
  518. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  519. 3:10/0/physics_layer_0/angular_velocity = 0.0
  520. 5:10/0 = 0
  521. 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  522. 5:10/0/physics_layer_0/angular_velocity = 0.0
  523. 6:10/0 = 0
  524. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  525. 6:10/0/physics_layer_0/angular_velocity = 0.0
  526. 7:10/0 = 0
  527. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  528. 7:10/0/physics_layer_0/angular_velocity = 0.0
  529. 13:10/0 = 0
  530. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  531. 13:10/0/physics_layer_0/angular_velocity = 0.0
  532. 14:10/0 = 0
  533. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  534. 14:10/0/physics_layer_0/angular_velocity = 0.0
  535. 15:10/0 = 0
  536. 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  537. 15:10/0/physics_layer_0/angular_velocity = 0.0
  538. 0:11/0 = 0
  539. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  540. 0:11/0/physics_layer_0/angular_velocity = 0.0
  541. 1:11/0 = 0
  542. 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  543. 1:11/0/physics_layer_0/angular_velocity = 0.0
  544. 2:11/0 = 0
  545. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  546. 2:11/0/physics_layer_0/angular_velocity = 0.0
  547. 3:11/0 = 0
  548. 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  549. 3:11/0/physics_layer_0/angular_velocity = 0.0
  550. 4:11/0 = 0
  551. 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  552. 4:11/0/physics_layer_0/angular_velocity = 0.0
  553. 13:11/0 = 0
  554. 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  555. 13:11/0/physics_layer_0/angular_velocity = 0.0
  556. 14:11/0 = 0
  557. 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  558. 14:11/0/physics_layer_0/angular_velocity = 0.0
  559. 15:11/0 = 0
  560. 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  561. 15:11/0/physics_layer_0/angular_velocity = 0.0
  562.  
  563. [sub_resource type="TileSet" id="TileSet_bspf4"]
  564. physics_layer_0/collision_layer = 1
  565. physics_layer_0/collision_mask = 0
  566. sources/1 = SubResource("TileSetAtlasSource_rkmbu")
  567.  
  568. [node name="Room" type="Node2D" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot")]
  569. script = ExtResource("1_3w1c7")
  570. NormalLayer = NodePath("NormalLayer")
  571. YSortLayer = NodePath("YSortLayer")
  572. TileRoot = NodePath("TileRoot")
  573. metadata/_edit_vertical_guides_ = []
  574.  
  575. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  576. environment = SubResource("Environment_ji6mi")
  577.  
  578. [node name="Camera2D" type="Camera2D" parent="."]
  579. position = Vector2(253, 219)
  580. process_callback = 0
  581. limit_smoothed = true
  582. editor_draw_drag_margin = true
  583. script = ExtResource("5")
  584.  
  585. [node name="TileRoot" type="TileMap" parent="."]
  586. y_sort_enabled = true
  587. tile_set = SubResource("TileSet_bspf4")
  588. format = 2
  589. layer_0/name = "Floor"
  590. layer_0/z_index = -10
  591. layer_1/name = "Middle"
  592. layer_1/enabled = true
  593. layer_1/modulate = Color(1, 1, 1, 1)
  594. layer_1/y_sort_enabled = false
  595. layer_1/y_sort_origin = 0
  596. layer_1/z_index = 0
  597. layer_1/tile_data = PackedInt32Array()
  598. layer_2/name = "Top"
  599. layer_2/enabled = true
  600. layer_2/modulate = Color(1, 1, 1, 1)
  601. layer_2/y_sort_enabled = false
  602. layer_2/y_sort_origin = 0
  603. layer_2/z_index = 10
  604. layer_2/tile_data = PackedInt32Array()
  605. layer_3/name = "AisleFloor"
  606. layer_3/enabled = true
  607. layer_3/modulate = Color(1, 1, 1, 1)
  608. layer_3/y_sort_enabled = true
  609. layer_3/y_sort_origin = 0
  610. layer_3/z_index = -10
  611. layer_3/tile_data = PackedInt32Array()
  612.  
  613. [node name="NormalLayer" type="Node2D" parent="."]
  614. z_index = -1
  615.  
  616. [node name="YSortLayer" type="Node2D" parent="."]
  617. y_sort_enabled = true