[gd_scene load_steps=6 format=3 uid="uid://csd4sk65m46qh"] [ext_resource type="PackedScene" uid="uid://byy386hv6bko0" path="res://prefab/weapon/Weapon.tscn" id="1_kc66u"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_e70v8"] [ext_resource type="SpriteFrames" uid="uid://djdvlmqsn8bie" path="res://resource/spriteFrames/Weapon0005.tres" id="3_53icg"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ki13x"] resource_local_to_scene = true shader = ExtResource("2_e70v8") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5ojsm"] resource_local_to_scene = true shader = ExtResource("2_e70v8") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [node name="WeaponPreview" instance=ExtResource("1_kc66u")] [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_ki13x") [node name="AnimatedSprite" parent="." index="1"] material = SubResource("ShaderMaterial_5ojsm") position = Vector2(9, 0) sprite_frames = ExtResource("3_53icg") [node name="ShellPoint" parent="." index="2"] position = Vector2(7, -3.5) [node name="FirePoint" parent="." index="3"] position = Vector2(28, -3.5)