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DungeonShooting / DungeonShooting_Godot / prefab / bullet / Bullet0001.tscn
@lijincheng lijincheng on 7 Jun 2023 2 KB 初始化武器数据
  1. [gd_scene load_steps=9 format=3 uid="uid://bj4kmvt8jg1cf"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/Bullet.cs" id="1_82ma0"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_p12d3"]
  5. [ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/bullet.png" id="3_hjgpe"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_5a4f2"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_p12d3")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1
  13.  
  14. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o0655"]
  15. resource_local_to_scene = true
  16. shader = ExtResource("2_p12d3")
  17. shader_parameter/blend = Color(1, 1, 1, 1)
  18. shader_parameter/schedule = 0
  19.  
  20. [sub_resource type="SpriteFrames" id="SpriteFrames_5wvmf"]
  21. animations = [{
  22. "frames": [{
  23. "duration": 1.0,
  24. "texture": ExtResource("3_hjgpe")
  25. }],
  26. "loop": true,
  27. "name": &"default",
  28. "speed": 5.0
  29. }]
  30.  
  31. [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
  32. size = Vector2(44.72, 12)
  33.  
  34. [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"]
  35. size = Vector2(11, 4)
  36.  
  37. [node name="Bullet0001" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
  38. collision_layer = 2
  39. script = ExtResource("1_82ma0")
  40. CollisionArea = NodePath("CollisionArea")
  41. ShadowSprite = NodePath("ShadowSprite")
  42. AnimatedSprite = NodePath("AnimatedSprite")
  43. Collision = NodePath("Collision")
  44.  
  45. [node name="ShadowSprite" type="Sprite2D" parent="."]
  46. z_index = -1
  47. material = SubResource("ShaderMaterial_5a4f2")
  48.  
  49. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  50. modulate = Color(1.8, 1.8, 1.8, 1)
  51. material = SubResource("ShaderMaterial_o0655")
  52. sprite_frames = SubResource("SpriteFrames_5wvmf")
  53.  
  54. [node name="CollisionArea" type="Area2D" parent="."]
  55. visible = false
  56. collision_layer = 0
  57. collision_mask = 0
  58. monitorable = false
  59.  
  60. [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
  61. position = Vector2(2.93353, 0)
  62. scale = Vector2(0.226586, 0.333333)
  63. shape = SubResource("RectangleShape2D_c0onq")
  64.  
  65. [node name="Collision" type="CollisionShape2D" parent="."]
  66. position = Vector2(2.5, 0)
  67. shape = SubResource("RectangleShape2D_lcqb8")