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DungeonShooting / DungeonShooting_Godot / resource / config / Weapon.json
@小李xl 小李xl on 14 Jun 2023 18 KB 完善武器音效
[
  {
    "Id": "0001",
    "WeaponId": "weapon0001",
    "Name": "\u6B65\u67AA",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": true,
    "AmmoCapacity": 30,
    "MaxAmmoCapacity": 180,
    "StandbyAmmoCapacity": 150,
    "ReloadTime": 2.2,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "MinContinuousCount": 1,
    "MaxContinuousCount": 1,
    "TriggerInterval": 0,
    "StartFiringSpeed": 480,
    "FinalFiringSpeed": 480,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 1,
    "MaxFireBulletCount": 1,
    "DelayedTime": 0,
    "StartScatteringRange": 5,
    "FinalScatteringRange": 50,
    "ScatteringRangeAddValue": 3,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "MinBacklash": 2,
    "MaxBacklash": 4,
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 10,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "BulletId": "bullet0001",
    "BulletMinDeviationAngle": 0,
    "BulletMaxDeviationAngle": 0,
    "BulletMaxSpeed": 350,
    "BulletMinSpeed": 350,
    "BulletMinDistance": 300,
    "BulletMaxDistance": 400,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "shooting0005",
    "__BeginReloadSound": "reloadBegin0004",
    "BeginReloadSoundDelayTime": 0.2,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "equip0011",
    "ReloadFinishSoundAdvanceTime": 0.4,
    "__EquipSound": "",
    "EquipSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "0002",
    "AiTargetLockingTime": 0,
    "AiBulletSpeedScale": 0,
    "AiAmmoConsumptionProbability": 0
  },
  {
    "Id": "0002",
    "WeaponId": "",
    "Name": "\u6B65\u67AA",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 30,
    "MaxAmmoCapacity": 180,
    "StandbyAmmoCapacity": 150,
    "ReloadTime": 2.2,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "MinContinuousCount": 3,
    "MaxContinuousCount": 3,
    "TriggerInterval": 3,
    "StartFiringSpeed": 480,
    "FinalFiringSpeed": 480,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 1,
    "MaxFireBulletCount": 1,
    "DelayedTime": 0,
    "StartScatteringRange": 5,
    "FinalScatteringRange": 50,
    "ScatteringRangeAddValue": 3,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "MinBacklash": 2,
    "MaxBacklash": 4,
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 10,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "BulletId": "bullet0001",
    "BulletMinDeviationAngle": 0,
    "BulletMaxDeviationAngle": 0,
    "BulletMaxSpeed": 350,
    "BulletMinSpeed": 350,
    "BulletMinDistance": 300,
    "BulletMaxDistance": 400,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "shooting0005",
    "__BeginReloadSound": "reloadBegin0004",
    "BeginReloadSoundDelayTime": 0.2,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "equip0011",
    "ReloadFinishSoundAdvanceTime": 0.4,
    "__EquipSound": "",
    "EquipSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "AiTargetLockingTime": 0.5,
    "AiBulletSpeedScale": 0.6,
    "AiAmmoConsumptionProbability": 0
  },
  {
    "Id": "0003",
    "WeaponId": "weapon0002",
    "Name": "\u9730\u5F39\u67AA",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 7,
    "MaxAmmoCapacity": 63,
    "StandbyAmmoCapacity": 56,
    "ReloadTime": 0.4,
    "AloneReload": true,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0.6,
    "AloneReloadFinishIntervalTime": 0.6,
    "AloneReloadCanShoot": true,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "MinContinuousCount": 1,
    "MaxContinuousCount": 1,
    "TriggerInterval": 0,
    "StartFiringSpeed": 55,
    "FinalFiringSpeed": 55,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 5,
    "MaxFireBulletCount": 5,
    "DelayedTime": 0,
    "StartScatteringRange": 12,
    "FinalScatteringRange": 30,
    "ScatteringRangeAddValue": 20,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "MinBacklash": 5,
    "MaxBacklash": 6,
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 15,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 2.5,
    "BulletId": "bullet0002",
    "BulletMinDeviationAngle": -10,
    "BulletMaxDeviationAngle": 10,
    "BulletMaxSpeed": 280,
    "BulletMinSpeed": 380,
    "BulletMinDistance": 200,
    "BulletMaxDistance": 250,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "shooting0003",
    "__BeginReloadSound": "reloadBegin0002",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "reloading0002",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "reloadFinish0002",
    "ReloadFinishSoundAdvanceTime": 0.3,
    "__EquipSound": "equip0005",
    "EquipSoundDelayTime": 0.4,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "0004",
    "AiTargetLockingTime": 0,
    "AiBulletSpeedScale": 0,
    "AiAmmoConsumptionProbability": 0
  },
  {
    "Id": "0004",
    "WeaponId": "",
    "Name": "\u9730\u5F39\u67AA",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 7,
    "MaxAmmoCapacity": 63,
    "StandbyAmmoCapacity": 56,
    "ReloadTime": 0.4,
    "AloneReload": true,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0.6,
    "AloneReloadFinishIntervalTime": 0.6,
    "AloneReloadCanShoot": true,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "MinContinuousCount": 1,
    "MaxContinuousCount": 1,
    "TriggerInterval": 3.5,
    "StartFiringSpeed": 55,
    "FinalFiringSpeed": 55,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 5,
    "MaxFireBulletCount": 5,
    "DelayedTime": 0,
    "StartScatteringRange": 12,
    "FinalScatteringRange": 30,
    "ScatteringRangeAddValue": 20,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "MinBacklash": 5,
    "MaxBacklash": 6,
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 15,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 2.5,
    "BulletId": "bullet0002",
    "BulletMinDeviationAngle": -10,
    "BulletMaxDeviationAngle": 10,
    "BulletMaxSpeed": 280,
    "BulletMinSpeed": 380,
    "BulletMinDistance": 200,
    "BulletMaxDistance": 250,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "shooting0003",
    "__BeginReloadSound": "reloadBegin0002",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "reloading0002",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "reloadFinish0002",
    "ReloadFinishSoundAdvanceTime": 0.3,
    "__EquipSound": "equip0005",
    "EquipSoundDelayTime": 0.4,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "AiTargetLockingTime": 0.4,
    "AiBulletSpeedScale": 0.6,
    "AiAmmoConsumptionProbability": 0
  },
  {
    "Id": "0005",
    "WeaponId": "weapon0003",
    "Name": "\u624B\u67AA",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 20,
    "WeightType": 1,
    "ContinuousShoot": false,
    "AmmoCapacity": 12,
    "MaxAmmoCapacity": 84,
    "StandbyAmmoCapacity": 72,
    "ReloadTime": 1.5,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "MinContinuousCount": 1,
    "MaxContinuousCount": 1,
    "TriggerInterval": 0.1,
    "StartFiringSpeed": 300,
    "FinalFiringSpeed": 300,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 1,
    "MaxFireBulletCount": 1,
    "DelayedTime": 0,
    "StartScatteringRange": 5,
    "FinalScatteringRange": 60,
    "ScatteringRangeAddValue": 8,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "MinBacklash": 3,
    "MaxBacklash": 5,
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 20,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "BulletId": "bullet0001",
    "BulletMinDeviationAngle": 0,
    "BulletMaxDeviationAngle": 0,
    "BulletMaxSpeed": 350,
    "BulletMinSpeed": 350,
    "BulletMinDistance": 250,
    "BulletMaxDistance": 300,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "shooting0004",
    "__BeginReloadSound": "reloading0001",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "equip0015",
    "ReloadFinishSoundAdvanceTime": 0.43,
    "__EquipSound": "",
    "EquipSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "0006",
    "AiTargetLockingTime": 0,
    "AiBulletSpeedScale": 0,
    "AiAmmoConsumptionProbability": 0
  },
  {
    "Id": "0006",
    "WeaponId": "",
    "Name": "\u624B\u67AA",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 20,
    "WeightType": 1,
    "ContinuousShoot": false,
    "AmmoCapacity": 12,
    "MaxAmmoCapacity": 84,
    "StandbyAmmoCapacity": 72,
    "ReloadTime": 1.5,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "MinContinuousCount": 1,
    "MaxContinuousCount": 1,
    "TriggerInterval": 2,
    "StartFiringSpeed": 300,
    "FinalFiringSpeed": 300,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 1,
    "MaxFireBulletCount": 1,
    "DelayedTime": 0,
    "StartScatteringRange": 5,
    "FinalScatteringRange": 60,
    "ScatteringRangeAddValue": 8,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "MinBacklash": 3,
    "MaxBacklash": 5,
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 20,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "BulletId": "bullet0001",
    "BulletMinDeviationAngle": 0,
    "BulletMaxDeviationAngle": 0,
    "BulletMaxSpeed": 350,
    "BulletMinSpeed": 350,
    "BulletMinDistance": 250,
    "BulletMaxDistance": 300,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "shooting0004",
    "__BeginReloadSound": "reloading0001",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "equip0015",
    "ReloadFinishSoundAdvanceTime": 0.43,
    "__EquipSound": "",
    "EquipSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "AiTargetLockingTime": 1,
    "AiBulletSpeedScale": 0.6,
    "AiAmmoConsumptionProbability": 0
  },
  {
    "Id": "0007",
    "WeaponId": "weapon0004",
    "Name": "\u5200",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 180,
    "MaxAmmoCapacity": 180,
    "StandbyAmmoCapacity": 180,
    "ReloadTime": 2,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": true,
    "MinChargeTime": 0,
    "MinContinuousCount": 1,
    "MaxContinuousCount": 1,
    "TriggerInterval": 0,
    "StartFiringSpeed": 180,
    "FinalFiringSpeed": 180,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 1,
    "MaxFireBulletCount": 1,
    "DelayedTime": 0,
    "StartScatteringRange": 0,
    "FinalScatteringRange": 0,
    "ScatteringRangeAddValue": 0,
    "ScatteringRangeBackSpeed": 0,
    "ScatteringRangeBackDelayTime": 0,
    "MinBacklash": -8,
    "MaxBacklash": -8,
    "BacklashRegressionSpeed": 24,
    "UpliftAngle": -95,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "BulletId": "bullet0001",
    "BulletMinDeviationAngle": 0,
    "BulletMaxDeviationAngle": 0,
    "BulletMaxSpeed": 350,
    "BulletMinSpeed": 350,
    "BulletMinDistance": 35,
    "BulletMaxDistance": 35,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "",
    "__BeginReloadSound": "",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "",
    "ReloadFinishSoundAdvanceTime": 0,
    "__EquipSound": "",
    "EquipSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "0008",
    "AiTargetLockingTime": 0,
    "AiBulletSpeedScale": 0,
    "AiAmmoConsumptionProbability": 0
  },
  {
    "Id": "0008",
    "WeaponId": "",
    "Name": "\u5200",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 180,
    "MaxAmmoCapacity": 180,
    "StandbyAmmoCapacity": 180,
    "ReloadTime": 2,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": true,
    "MinChargeTime": 0,
    "MinContinuousCount": 1,
    "MaxContinuousCount": 1,
    "TriggerInterval": 3,
    "StartFiringSpeed": 180,
    "FinalFiringSpeed": 180,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 1,
    "MaxFireBulletCount": 1,
    "DelayedTime": 0,
    "StartScatteringRange": 0,
    "FinalScatteringRange": 0,
    "ScatteringRangeAddValue": 0,
    "ScatteringRangeBackSpeed": 0,
    "ScatteringRangeBackDelayTime": 0,
    "MinBacklash": -8,
    "MaxBacklash": -8,
    "BacklashRegressionSpeed": 24,
    "UpliftAngle": -95,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "BulletId": "bullet0001",
    "BulletMinDeviationAngle": 0,
    "BulletMaxDeviationAngle": 0,
    "BulletMaxSpeed": 350,
    "BulletMinSpeed": 350,
    "BulletMinDistance": 35,
    "BulletMaxDistance": 35,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "",
    "__BeginReloadSound": "",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "",
    "ReloadFinishSoundAdvanceTime": 0,
    "__EquipSound": "",
    "EquipSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "AiTargetLockingTime": 0.7,
    "AiBulletSpeedScale": 0.6,
    "AiAmmoConsumptionProbability": 0
  },
  {
    "Id": "0009",
    "WeaponId": "weapon0005",
    "Name": "\u72D9\u51FB\u67AA",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 50,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 10,
    "MaxAmmoCapacity": 50,
    "StandbyAmmoCapacity": 40,
    "ReloadTime": 2.5,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "MinContinuousCount": 1,
    "MaxContinuousCount": 1,
    "TriggerInterval": 0,
    "StartFiringSpeed": 45,
    "FinalFiringSpeed": 45,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 1,
    "MaxFireBulletCount": 1,
    "DelayedTime": 0,
    "StartScatteringRange": 3,
    "FinalScatteringRange": 60,
    "ScatteringRangeAddValue": 40,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.8,
    "MinBacklash": 5,
    "MaxBacklash": 7,
    "BacklashRegressionSpeed": 20,
    "UpliftAngle": 15,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 4,
    "BulletId": "bullet0001",
    "BulletMinDeviationAngle": 0,
    "BulletMaxDeviationAngle": 0,
    "BulletMaxSpeed": 600,
    "BulletMinSpeed": 600,
    "BulletMinDistance": 700,
    "BulletMaxDistance": 900,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "shooting0008",
    "__BeginReloadSound": "reloadBegin0009",
    "BeginReloadSoundDelayTime": 0.3,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "equip0007",
    "ReloadFinishSoundAdvanceTime": 1,
    "__EquipSound": "equip0007",
    "EquipSoundDelayTime": 0.5,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "AiTargetLockingTime": 0.6,
    "AiBulletSpeedScale": 0.6,
    "AiAmmoConsumptionProbability": 0
  },
  {
    "Id": "0011",
    "WeaponId": "weapon0006",
    "Name": "\u51B2\u950B\u67AA",
    "Icon": "res://resource/sprite/gun/gun4.png",
    "Weight": 30,
    "WeightType": 2,
    "ContinuousShoot": true,
    "AmmoCapacity": 20,
    "MaxAmmoCapacity": 260,
    "StandbyAmmoCapacity": 240,
    "ReloadTime": 2.2,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "MinContinuousCount": 1,
    "MaxContinuousCount": 1,
    "TriggerInterval": 0,
    "StartFiringSpeed": 700,
    "FinalFiringSpeed": 700,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "MinFireBulletCount": 1,
    "MaxFireBulletCount": 1,
    "DelayedTime": 0,
    "StartScatteringRange": 3,
    "FinalScatteringRange": 40,
    "ScatteringRangeAddValue": 2,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.3,
    "MinBacklash": 1,
    "MaxBacklash": 2,
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 5,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "BulletId": "bullet0002",
    "BulletMinDeviationAngle": 0,
    "BulletMaxDeviationAngle": 0,
    "BulletMaxSpeed": 320,
    "BulletMinSpeed": 320,
    "BulletMinDistance": 300,
    "BulletMaxDistance": 400,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "__ShootSound": "shooting0002",
    "__BeginReloadSound": "reloadBegin0005",
    "BeginReloadSoundDelayTime": 0.2,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "equip0016",
    "ReloadFinishSoundAdvanceTime": 0.5,
    "__EquipSound": "",
    "EquipSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "AiTargetLockingTime": 0.5,
    "AiBulletSpeedScale": 0.6,
    "AiAmmoConsumptionProbability": 0
  }
]