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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / Shell0001.tres
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://b8gksxl7auquc"]

[ext_resource type="Texture2D" uid="uid://dto03bc2qbhnj" path="res://resource/sprite/shell/shellCase.png" id="1_4nusd"]

[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_4nusd")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]