using Godot; public class ActivityFallData { //----------- 用于记录原始信息 -------------- public bool UseOrigin = true; public Shape2D OriginShape; public Vector2 OriginPosition; public float OriginRotation; public Vector2 OriginScale; public int OriginZIndex; public Vector2 OriginSpritePosition; public bool OriginCollisionEnable; public Vector2 OriginCollisionPosition; public float OriginCollisionRotation; public Vector2 OriginCollisionScale; public uint OriginCollisionMask; public uint OriginCollisionLayer; }