/// <summary> /// 根据配置表注册物体, 该类是自动生成的, 请不要手动编辑! /// </summary> public partial class ActivityObject { /// <summary> /// 存放所有在表中注册的物体的id /// </summary> public static class Ids { /// <summary> /// 玩家 /// </summary> public const string Id_role0001 = "role0001"; /// <summary> /// 敌人 /// </summary> public const string Id_enemy0001 = "enemy0001"; public const string Id_weapon0001 = "weapon0001"; public const string Id_weapon0002 = "weapon0002"; public const string Id_weapon0003 = "weapon0003"; public const string Id_weapon0004 = "weapon0004"; public const string Id_weapon0005 = "weapon0005"; public const string Id_weapon0006 = "weapon0006"; public const string Id_bullet0001 = "bullet0001"; public const string Id_bullet0002 = "bullet0002"; public const string Id_shell0001 = "shell0001"; /// <summary> /// 敌人死亡碎片 /// </summary> public const string Id_effect0001 = "effect0001"; /// <summary> /// 地牢房间的门(东侧) /// </summary> public const string Id_other_door_e = "other_door_e"; /// <summary> /// 地牢房间的门(西侧) /// </summary> public const string Id_other_door_w = "other_door_w"; /// <summary> /// 地牢房间的门(南侧) /// </summary> public const string Id_other_door_s = "other_door_s"; /// <summary> /// 地牢房间的门(北侧) /// </summary> public const string Id_other_door_n = "other_door_n"; } private static void _InitRegister() { _activityRegisterMap.Add("role0001", "res://prefab/role/Role0001.tscn"); _activityRegisterMap.Add("enemy0001", "res://prefab/role/Enemy0001.tscn"); _activityRegisterMap.Add("weapon0001", "res://prefab/weapon/Weapon0001.tscn"); _activityRegisterMap.Add("weapon0002", "res://prefab/weapon/Weapon0002.tscn"); _activityRegisterMap.Add("weapon0003", "res://prefab/weapon/Weapon0003.tscn"); _activityRegisterMap.Add("weapon0004", "res://prefab/weapon/Weapon0004.tscn"); _activityRegisterMap.Add("weapon0005", "res://prefab/weapon/Weapon0005.tscn"); _activityRegisterMap.Add("weapon0006", "res://prefab/weapon/Weapon0006.tscn"); _activityRegisterMap.Add("bullet0001", "res://prefab/bullet/Bullet0001.tscn"); _activityRegisterMap.Add("bullet0002", "res://prefab/bullet/Bullet0002.tscn"); _activityRegisterMap.Add("shell0001", "res://prefab/shell/Shell0001.tscn"); _activityRegisterMap.Add("effect0001", "res://prefab/effect/activityObject/Effect0001.tscn"); _activityRegisterMap.Add("other_door_e", "res://prefab/map/RoomDoor_E.tscn"); _activityRegisterMap.Add("other_door_w", "res://prefab/map/RoomDoor_W.tscn"); _activityRegisterMap.Add("other_door_s", "res://prefab/map/RoomDoor_S.tscn"); _activityRegisterMap.Add("other_door_n", "res://prefab/map/RoomDoor_N.tscn"); } }