[gd_scene load_steps=3 format=3 uid="uid://csbxfkdupsckv"] [ext_resource type="Script" path="res://src/game/ui/mapEditor/MapEditorPanel.cs" id="1_5s7a0"] [ext_resource type="Script" path="res://src/game/ui/mapEditor/TileView/EditorTileMap.cs" id="2_waq8f"] [node name="MapEditor" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_5s7a0") [node name="Bg" type="Panel" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="HSplitContainer" type="HSplitContainer" parent="Bg"] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="Left" type="Panel" parent="Bg/HSplitContainer"] custom_minimum_size = Vector2(1000, 0) layout_mode = 2 [node name="MapView" type="SubViewportContainer" parent="Bg/HSplitContainer/Left"] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="SubViewport" type="SubViewport" parent="Bg/HSplitContainer/Left/MapView"] handle_input_locally = false size = Vector2i(1000, 1080) render_target_update_mode = 4 [node name="TileMap" type="TileMap" parent="Bg/HSplitContainer/Left/MapView/SubViewport"] scale = Vector2(4, 4) format = 2 script = ExtResource("2_waq8f") [node name="Right" type="Panel" parent="Bg/HSplitContainer"] custom_minimum_size = Vector2(300, 0) layout_mode = 2