- [gd_scene load_steps=4 format=2]
-
- [ext_resource path="res://src/weapon/bullet/OrdinaryBullets.cs" type="Script" id=1]
- [ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture" id=2]
- [ext_resource path="res://prefab/effect/Hit.tscn" type="PackedScene" id=3]
-
- [node name="OrdinaryBullets" type="Node2D"]
- script = ExtResource( 1 )
- Hit = ExtResource( 3 )
-
- [node name="RayCast2D" type="RayCast2D" parent="."]
- enabled = true
- cast_to = Vector2( 18, 0 )
-
- [node name="Bullet" type="Sprite" parent="."]
- position = Vector2( 0.5, 0 )
- texture = ExtResource( 2 )
- offset = Vector2( -7.5, 0 )