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DungeonShooting / scene / Room.tscn
  1. [gd_scene load_steps=5 format=2]
  2.  
  3. [ext_resource path="res://prefab/role/Player.tscn" type="PackedScene" id=1]
  4. [ext_resource path="res://resource/map/dungeon_test.tmx" type="PackedScene" id=2]
  5. [ext_resource path="res://src/room/RoomManager.cs" type="Script" id=3]
  6. [ext_resource path="res://prefab/ui/Cursor.tscn" type="PackedScene" id=4]
  7.  
  8. [node name="Room" type="Node2D"]
  9. script = ExtResource( 3 )
  10. MouseCursor = ExtResource( 4 )
  11. UIPath = NodePath("")
  12.  
  13. [node name="MapRoot" type="Node2D" parent="."]
  14. z_index = -10
  15.  
  16. [node name="dungeon_test" parent="MapRoot" instance=ExtResource( 2 )]
  17.  
  18. [node name="Camera2D" type="Camera2D" parent="."]
  19. position = Vector2( 196, 128 )
  20. current = true
  21. process_mode = 0
  22. smoothing_enabled = true
  23. smoothing_speed = 8.0
  24.  
  25. [node name="ObjectRoot" type="Node2D" parent="."]
  26.  
  27. [node name="ItemRoot" type="YSort" parent="."]
  28.  
  29. [node name="Player" parent="ItemRoot" instance=ExtResource( 1 )]
  30. position = Vector2( 196, 128 )
  31.  
  32. [node name="RemoteTransform2D" type="RemoteTransform2D" parent="ItemRoot/Player"]
  33. remote_path = NodePath("../../../Camera2D")