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DungeonShooting / DungeonShooting_Godot / src / game / activity / weapon / gun / Gun.cs
using Godot;

/// <summary>
/// 普通的枪
/// </summary>
[Tool]
public partial class Gun : Weapon
{
    protected override void OnFire()
    {
        if (Master == Player.Current)
        {
            //创建抖动
            GameCamera.Main.DirectionalShake(Vector2.Right.Rotated(GlobalRotation) * Attribute.CameraShake);
        }

        //创建开火特效
        var packedScene = ResourceManager.Load<PackedScene>(ResourcePath.prefab_effect_weapon_ShotFire_tscn);
        var sprite = packedScene.Instantiate<AutoDestroySprite>();
        // sprite.GlobalPosition = FirePoint.GlobalPosition;
        // sprite.GlobalRotation = FirePoint.GlobalRotation;
        // sprite.AddToActivityRoot(RoomLayerEnum.YSortLayer);
        sprite.Position = GetLocalFirePosition();
        AddChild(sprite);
    }

    protected override void OnShoot(float fireRotation)
    {
        ShootBullet(fireRotation, Attribute.BulletId);
    }

    // 测试用, 敌人被消灭时触发手上武器开火
    // protected override void OnRemove(Role master)
    // {
    //     base.OnRemove(master);
    //
    //     if (master.IsDie && master.IsEnemyWithPlayer())
    //     {
    //         this.CallDelay(0, () =>
    //         {
    //             Debug.Log("敌人扔掉武器触发攻击");
    //             Trigger(master);
    //         });
    //     }
    // }
}