[gd_scene load_steps=7 format=3 uid="uid://c5e11paqgc8y3"] [ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_qi3y4"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_u3oiv"] [ext_resource type="Texture2D" uid="uid://dl15qkga1kc82" path="res://resource/sprite/item/hall_b/item-12.png" id="3_6b42f"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] resource_local_to_scene = true shader = ExtResource("2_u3oiv") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] resource_local_to_scene = true shader = ExtResource("2_u3oiv") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("3_6b42f") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Item0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 512 collision_mask = 0 script = ExtResource("1_qi3y4") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_wh4b7") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_f7tsa") position = Vector2(15.5, -10) sprite_frames = SubResource("SpriteFrames_uqva1") [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(0, 10) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] polygon = PackedVector2Array(-10, 4, -10, 14, -14, 14, -14, -13, 15, -13, 15, 14, 11, 14, 11, 4)