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DungeonShooting / DungeonShooting_Godot / prefab / item / Item0002.tscn
@王晗智 王晗智 on 5 Mar 2024 2 KB 2
[gd_scene load_steps=7 format=3 uid="uid://c5e11paqgc8y3"]

[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_qi3y4"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_u3oiv"]
[ext_resource type="Texture2D" uid="uid://dl15qkga1kc82" path="res://resource/sprite/item/hall_b/item-12.png" id="3_6b42f"]


[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
resource_local_to_scene = true
shader = ExtResource("2_u3oiv")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
resource_local_to_scene = true
shader = ExtResource("2_u3oiv")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_6b42f")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[node name="Item0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 512
collision_mask = 0
script = ExtResource("1_qi3y4")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_wh4b7")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_f7tsa")
position = Vector2(15.5, -10)
sprite_frames = SubResource("SpriteFrames_uqva1")

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(0, 10)

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PackedVector2Array(-10, 4, -10, 14, -14, 14, -14, -13, 15, -13, 15, 14, 11, 14, 11, 4)