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DungeonShooting / DungeonShooting_Godot / prefab / item / Item0036.tscn
@王晗智 王晗智 on 5 Mar 2024 2 KB 2
[gd_scene load_steps=8 format=3 uid="uid://bb8eqxcwl7qf6"]

[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_j2ns6"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ur1o2"]
[ext_resource type="Texture2D" uid="uid://d3uyv5ubtig1n" path="res://resource/sprite/item/hall_c/item _36.png" id="3_e7nf3"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
resource_local_to_scene = true
shader = ExtResource("2_ur1o2")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
resource_local_to_scene = true
shader = ExtResource("2_ur1o2")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_e7nf3")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"]
size = Vector2(60, 75)

[node name="Item0036" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 512
collision_mask = 0
script = ExtResource("1_j2ns6")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_wh4b7")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_f7tsa")
position = Vector2(0, -36)
sprite_frames = SubResource("SpriteFrames_uqva1")

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -33.5)
shape = SubResource("RectangleShape2D_kmpvc")