- [gd_resource type="Animation" format=2]
- [resource]
- length = 0.001
- tracks/0/type = "value"
- tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PoolRealArray( 0 ),
- "transitions": PoolRealArray( 1 ),
- "update": 0,
- "values": [ 0.0 ]
- }