- /// <summary>
- /// Ai 不确定玩家位置
- /// </summary>
- public class AiProbeState : StateBase<Enemy, AiStateEnum>
- {
- public AiProbeState() : base(AiStateEnum.AiProbe)
- {
- }
- public override void PhysicsProcess(float delta)
- {
- //其他敌人发现玩家
- if (Enemy.IsFindTarget)
- {
- ChangeStateLate(AiStateEnum.AiLeaveFor);
- return;
- }
- }
- }