Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / role / enemy / state / AiProbeState.cs
@小李xl 小李xl on 4 Dec 2022 415 bytes 更改发现玩家相互通知的逻辑
  1.  
  2. /// <summary>
  3. /// Ai 不确定玩家位置
  4. /// </summary>
  5. public class AiProbeState : StateBase<Enemy, AiStateEnum>
  6. {
  7. public AiProbeState() : base(AiStateEnum.AiProbe)
  8. {
  9. }
  10.  
  11. public override void PhysicsProcess(float delta)
  12. {
  13. //其他敌人发现玩家
  14. if (Enemy.IsFindTarget)
  15. {
  16. ChangeStateLate(AiStateEnum.AiLeaveFor);
  17. return;
  18. }
  19. }
  20. }