- namespace UI.MapEditorProject;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class MapEditorProject : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg
- /// </summary>
- public Bg L_Bg
- {
- get
- {
- if (_L_Bg == null) _L_Bg = new Bg((MapEditorProjectPanel)this, GetNode<Godot.Panel>("Bg"));
- return _L_Bg;
- }
- }
- private Bg _L_Bg;
-
-
- public MapEditorProject() : base(nameof(MapEditorProject))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head.Back
- /// </summary>
- public class Back : UiNode<MapEditorProjectPanel, Godot.Button, Back>
- {
- public Back(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head.TileSetBtn
- /// </summary>
- public class TileSetBtn : UiNode<MapEditorProjectPanel, Godot.Button, TileSetBtn>
- {
- public TileSetBtn(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override TileSetBtn Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head.Title
- /// </summary>
- public class Title : UiNode<MapEditorProjectPanel, Godot.Label, Title>
- {
- public Title(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head
- /// </summary>
- public class Head : UiNode<MapEditorProjectPanel, Godot.Panel, Head>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Back
- /// </summary>
- public Back L_Back
- {
- get
- {
- if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
- return _L_Back;
- }
- }
- private Back _L_Back;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.TileSetBtn
- /// </summary>
- public TileSetBtn L_TileSetBtn
- {
- get
- {
- if (_L_TileSetBtn == null) _L_TileSetBtn = new TileSetBtn(UiPanel, Instance.GetNode<Godot.Button>("TileSetBtn"));
- return _L_TileSetBtn;
- }
- }
- private TileSetBtn _L_TileSetBtn;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Title
- /// </summary>
- public Title L_Title
- {
- get
- {
- if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title"));
- return _L_Title;
- }
- }
- private Title _L_Title;
-
- public Head(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput
- /// </summary>
- public class GroupSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, GroupSearchInput>
- {
- public GroupSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
- public override GroupSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton
- /// </summary>
- public class GroupSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupSearchButton>
- {
- public GroupSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override GroupSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupAddButton
- /// </summary>
- public class GroupAddButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupAddButton>
- {
- public GroupAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override GroupAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchInput
- /// </summary>
- public GroupSearchInput L_GroupSearchInput
- {
- get
- {
- if (_L_GroupSearchInput == null) _L_GroupSearchInput = new GroupSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("GroupSearchInput"));
- return _L_GroupSearchInput;
- }
- }
- private GroupSearchInput _L_GroupSearchInput;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchButton
- /// </summary>
- public GroupSearchButton L_GroupSearchButton
- {
- get
- {
- if (_L_GroupSearchButton == null) _L_GroupSearchButton = new GroupSearchButton(UiPanel, Instance.GetNode<Godot.Button>("GroupSearchButton"));
- return _L_GroupSearchButton;
- }
- }
- private GroupSearchButton _L_GroupSearchButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupAddButton
- /// </summary>
- public GroupAddButton L_GroupAddButton
- {
- get
- {
- if (_L_GroupAddButton == null) _L_GroupAddButton = new GroupAddButton(UiPanel, Instance.GetNode<Godot.Button>("GroupAddButton"));
- return _L_GroupAddButton;
- }
- }
- private GroupAddButton _L_GroupAddButton;
-
- public HBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton.SelectTexture
- /// </summary>
- public class SelectTexture : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture>
- {
- public SelectTexture(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton
- /// </summary>
- public class GroupButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupButton>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
- /// </summary>
- public SelectTexture L_SelectTexture
- {
- get
- {
- if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
- return _L_SelectTexture;
- }
- }
- private SelectTexture _L_SelectTexture;
-
- public GroupButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override GroupButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupButton
- /// </summary>
- public GroupButton L_GroupButton
- {
- get
- {
- if (_L_GroupButton == null) _L_GroupButton = new GroupButton(UiPanel, Instance.GetNode<Godot.Button>("GroupButton"));
- return _L_GroupButton;
- }
- }
- private GroupButton _L_GroupButton;
-
- public ScrollContainer(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer
- /// </summary>
- public class VBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.HBoxContainer
- /// </summary>
- public HBoxContainer_1 L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer_1 _L_HBoxContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
- public VBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer
- /// </summary>
- public class MarginContainer : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.VBoxContainer
- /// </summary>
- public VBoxContainer_1 L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer_1 _L_VBoxContainer;
-
- public MarginContainer(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
- /// </summary>
- public class Panel : UiNode<MapEditorProjectPanel, Godot.Panel, Panel>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.MarginContainer
- /// </summary>
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- public Panel(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput
- /// </summary>
- public class RoomSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, RoomSearchInput>
- {
- public RoomSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
- public override RoomSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton
- /// </summary>
- public class RoomTypeButton : UiNode<MapEditorProjectPanel, Godot.OptionButton, RoomTypeButton>
- {
- public RoomTypeButton(MapEditorProjectPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
- public override RoomTypeButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton
- /// </summary>
- public class RoomSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomSearchButton>
- {
- public RoomSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override RoomSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton
- /// </summary>
- public class RoomAddButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomAddButton>
- {
- public RoomAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override RoomAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton
- /// </summary>
- public class RoomEditButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomEditButton>
- {
- public RoomEditButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override RoomEditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton
- /// </summary>
- public class RoomDeleteButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomDeleteButton>
- {
- public RoomDeleteButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override RoomDeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer_2 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchInput
- /// </summary>
- public RoomSearchInput L_RoomSearchInput
- {
- get
- {
- if (_L_RoomSearchInput == null) _L_RoomSearchInput = new RoomSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("RoomSearchInput"));
- return _L_RoomSearchInput;
- }
- }
- private RoomSearchInput _L_RoomSearchInput;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomTypeButton
- /// </summary>
- public RoomTypeButton L_RoomTypeButton
- {
- get
- {
- if (_L_RoomTypeButton == null) _L_RoomTypeButton = new RoomTypeButton(UiPanel, Instance.GetNode<Godot.OptionButton>("RoomTypeButton"));
- return _L_RoomTypeButton;
- }
- }
- private RoomTypeButton _L_RoomTypeButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchButton
- /// </summary>
- public RoomSearchButton L_RoomSearchButton
- {
- get
- {
- if (_L_RoomSearchButton == null) _L_RoomSearchButton = new RoomSearchButton(UiPanel, Instance.GetNode<Godot.Button>("RoomSearchButton"));
- return _L_RoomSearchButton;
- }
- }
- private RoomSearchButton _L_RoomSearchButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomAddButton
- /// </summary>
- public RoomAddButton L_RoomAddButton
- {
- get
- {
- if (_L_RoomAddButton == null) _L_RoomAddButton = new RoomAddButton(UiPanel, Instance.GetNode<Godot.Button>("RoomAddButton"));
- return _L_RoomAddButton;
- }
- }
- private RoomAddButton _L_RoomAddButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomEditButton
- /// </summary>
- public RoomEditButton L_RoomEditButton
- {
- get
- {
- if (_L_RoomEditButton == null) _L_RoomEditButton = new RoomEditButton(UiPanel, Instance.GetNode<Godot.Button>("RoomEditButton"));
- return _L_RoomEditButton;
- }
- }
- private RoomEditButton _L_RoomEditButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomDeleteButton
- /// </summary>
- public RoomDeleteButton L_RoomDeleteButton
- {
- get
- {
- if (_L_RoomDeleteButton == null) _L_RoomDeleteButton = new RoomDeleteButton(UiPanel, Instance.GetNode<Godot.Button>("RoomDeleteButton"));
- return _L_RoomDeleteButton;
- }
- }
- private RoomDeleteButton _L_RoomDeleteButton;
-
- public HBoxContainer_2(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer_2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage
- /// </summary>
- public class PreviewImage : UiNode<MapEditorProjectPanel, Godot.TextureRect, PreviewImage>
- {
- public PreviewImage(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName
- /// </summary>
- public class RoomName : UiNode<MapEditorProjectPanel, Godot.Label, RoomName>
- {
- public RoomName(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override RoomName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType
- /// </summary>
- public class RoomType : UiNode<MapEditorProjectPanel, Godot.Label, RoomType>
- {
- public RoomType(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override RoomType Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.SelectTexture
- /// </summary>
- public class SelectTexture_1 : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture_1>
- {
- public SelectTexture_1(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override SelectTexture_1 Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture
- /// </summary>
- public class ErrorTexture : UiNode<MapEditorProjectPanel, Godot.TextureRect, ErrorTexture>
- {
- public ErrorTexture(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override ErrorTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton
- /// </summary>
- public class RoomButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomButton>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.PreviewImage
- /// </summary>
- public PreviewImage L_PreviewImage
- {
- get
- {
- if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
- return _L_PreviewImage;
- }
- }
- private PreviewImage _L_PreviewImage;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomName
- /// </summary>
- public RoomName L_RoomName
- {
- get
- {
- if (_L_RoomName == null) _L_RoomName = new RoomName(UiPanel, Instance.GetNode<Godot.Label>("RoomName"));
- return _L_RoomName;
- }
- }
- private RoomName _L_RoomName;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomType
- /// </summary>
- public RoomType L_RoomType
- {
- get
- {
- if (_L_RoomType == null) _L_RoomType = new RoomType(UiPanel, Instance.GetNode<Godot.Label>("RoomType"));
- return _L_RoomType;
- }
- }
- private RoomType _L_RoomType;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
- /// </summary>
- public SelectTexture_1 L_SelectTexture
- {
- get
- {
- if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture_1(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
- return _L_SelectTexture;
- }
- }
- private SelectTexture_1 _L_SelectTexture;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.ErrorTexture
- /// </summary>
- public ErrorTexture L_ErrorTexture
- {
- get
- {
- if (_L_ErrorTexture == null) _L_ErrorTexture = new ErrorTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorTexture"));
- return _L_ErrorTexture;
- }
- }
- private ErrorTexture _L_ErrorTexture;
-
- public RoomButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override RoomButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer
- /// </summary>
- public class ScrollContainer_1 : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomButton
- /// </summary>
- public RoomButton L_RoomButton
- {
- get
- {
- if (_L_RoomButton == null) _L_RoomButton = new RoomButton(UiPanel, Instance.GetNode<Godot.Button>("RoomButton"));
- return _L_RoomButton;
- }
- }
- private RoomButton _L_RoomButton;
-
- public ScrollContainer_1(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer_1 Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer
- /// </summary>
- public class VBoxContainer_2 : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.HBoxContainer
- /// </summary>
- public HBoxContainer_2 L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer_2 _L_HBoxContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.ScrollContainer
- /// </summary>
- public ScrollContainer_1 L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer_1(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer_1 _L_ScrollContainer;
-
- public VBoxContainer_2(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer_2 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer
- /// </summary>
- public class MarginContainer_1 : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.VBoxContainer
- /// </summary>
- public VBoxContainer_2 L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_2(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer_2 _L_VBoxContainer;
-
- public MarginContainer_1(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2
- /// </summary>
- public class Panel2 : UiNode<MapEditorProjectPanel, Godot.Panel, Panel2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.MarginContainer
- /// </summary>
- public MarginContainer_1 L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer_1 _L_MarginContainer;
-
- public Panel2(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Panel2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Panel
- /// </summary>
- public Panel L_Panel
- {
- get
- {
- if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel"));
- return _L_Panel;
- }
- }
- private Panel _L_Panel;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Panel2
- /// </summary>
- public Panel2 L_Panel2
- {
- get
- {
- if (_L_Panel2 == null) _L_Panel2 = new Panel2(UiPanel, Instance.GetNode<Godot.Panel>("Panel2"));
- return _L_Panel2;
- }
- }
- private Panel2 _L_Panel2;
-
- public HBoxContainer(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.Head
- /// </summary>
- public Head L_Head
- {
- get
- {
- if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head"));
- return _L_Head;
- }
- }
- private Head _L_Head;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.Bg.HBoxContainer
- /// </summary>
- public HBoxContainer L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer _L_HBoxContainer;
-
- public VBoxContainer(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg
- /// </summary>
- public class Bg : UiNode<MapEditorProjectPanel, Godot.Panel, Bg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
- public Bg(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head.Back
- /// </summary>
- public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head.TileSetBtn
- /// </summary>
- public TileSetBtn S_TileSetBtn => L_Bg.L_VBoxContainer.L_Head.L_TileSetBtn;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head.Title
- /// </summary>
- public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head
- /// </summary>
- public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput
- /// </summary>
- public GroupSearchInput S_GroupSearchInput => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchInput;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton
- /// </summary>
- public GroupSearchButton S_GroupSearchButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupAddButton
- /// </summary>
- public GroupAddButton S_GroupAddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupAddButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton
- /// </summary>
- public GroupButton S_GroupButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_GroupButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
- /// </summary>
- public Panel S_Panel => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput
- /// </summary>
- public RoomSearchInput S_RoomSearchInput => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchInput;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton
- /// </summary>
- public RoomTypeButton S_RoomTypeButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomTypeButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton
- /// </summary>
- public RoomSearchButton S_RoomSearchButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton
- /// </summary>
- public RoomAddButton S_RoomAddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomAddButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton
- /// </summary>
- public RoomEditButton S_RoomEditButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomEditButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton
- /// </summary>
- public RoomDeleteButton S_RoomDeleteButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomDeleteButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage
- /// </summary>
- public PreviewImage S_PreviewImage => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_PreviewImage;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName
- /// </summary>
- public RoomName S_RoomName => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomName;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType
- /// </summary>
- public RoomType S_RoomType => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomType;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture
- /// </summary>
- public ErrorTexture S_ErrorTexture => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_ErrorTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton
- /// </summary>
- public RoomButton S_RoomButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2
- /// </summary>
- public Panel2 S_Panel2 => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg
- /// </summary>
- public Bg S_Bg => L_Bg;
-
- }