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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorProject / MapEditorProject.cs
  1. namespace UI.MapEditorProject;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class MapEditorProject : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg
  10. /// </summary>
  11. public Bg L_Bg
  12. {
  13. get
  14. {
  15. if (_L_Bg == null) _L_Bg = new Bg((MapEditorProjectPanel)this, GetNode<Godot.Panel>("Bg"));
  16. return _L_Bg;
  17. }
  18. }
  19. private Bg _L_Bg;
  20.  
  21.  
  22. public MapEditorProject() : base(nameof(MapEditorProject))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28.  
  29. }
  30.  
  31. /// <summary>
  32. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head.Back
  33. /// </summary>
  34. public class Back : UiNode<MapEditorProjectPanel, Godot.Button, Back>
  35. {
  36. public Back(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  37. public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  38. }
  39.  
  40. /// <summary>
  41. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head.TileSetBtn
  42. /// </summary>
  43. public class TileSetBtn : UiNode<MapEditorProjectPanel, Godot.Button, TileSetBtn>
  44. {
  45. public TileSetBtn(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  46. public override TileSetBtn Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  47. }
  48.  
  49. /// <summary>
  50. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head.Title
  51. /// </summary>
  52. public class Title : UiNode<MapEditorProjectPanel, Godot.Label, Title>
  53. {
  54. public Title(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  55. public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  56. }
  57.  
  58. /// <summary>
  59. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head
  60. /// </summary>
  61. public class Head : UiNode<MapEditorProjectPanel, Godot.Panel, Head>
  62. {
  63. /// <summary>
  64. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Back
  65. /// </summary>
  66. public Back L_Back
  67. {
  68. get
  69. {
  70. if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
  71. return _L_Back;
  72. }
  73. }
  74. private Back _L_Back;
  75.  
  76. /// <summary>
  77. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.TileSetBtn
  78. /// </summary>
  79. public TileSetBtn L_TileSetBtn
  80. {
  81. get
  82. {
  83. if (_L_TileSetBtn == null) _L_TileSetBtn = new TileSetBtn(UiPanel, Instance.GetNode<Godot.Button>("TileSetBtn"));
  84. return _L_TileSetBtn;
  85. }
  86. }
  87. private TileSetBtn _L_TileSetBtn;
  88.  
  89. /// <summary>
  90. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Title
  91. /// </summary>
  92. public Title L_Title
  93. {
  94. get
  95. {
  96. if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title"));
  97. return _L_Title;
  98. }
  99. }
  100. private Title _L_Title;
  101.  
  102. public Head(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  103. public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  104. }
  105.  
  106. /// <summary>
  107. /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput
  108. /// </summary>
  109. public class GroupSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, GroupSearchInput>
  110. {
  111. public GroupSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  112. public override GroupSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  113. }
  114.  
  115. /// <summary>
  116. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton
  117. /// </summary>
  118. public class GroupSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupSearchButton>
  119. {
  120. public GroupSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  121. public override GroupSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  122. }
  123.  
  124. /// <summary>
  125. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupAddButton
  126. /// </summary>
  127. public class GroupAddButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupAddButton>
  128. {
  129. public GroupAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  130. public override GroupAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  131. }
  132.  
  133. /// <summary>
  134. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer
  135. /// </summary>
  136. public class HBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_1>
  137. {
  138. /// <summary>
  139. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchInput
  140. /// </summary>
  141. public GroupSearchInput L_GroupSearchInput
  142. {
  143. get
  144. {
  145. if (_L_GroupSearchInput == null) _L_GroupSearchInput = new GroupSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("GroupSearchInput"));
  146. return _L_GroupSearchInput;
  147. }
  148. }
  149. private GroupSearchInput _L_GroupSearchInput;
  150.  
  151. /// <summary>
  152. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchButton
  153. /// </summary>
  154. public GroupSearchButton L_GroupSearchButton
  155. {
  156. get
  157. {
  158. if (_L_GroupSearchButton == null) _L_GroupSearchButton = new GroupSearchButton(UiPanel, Instance.GetNode<Godot.Button>("GroupSearchButton"));
  159. return _L_GroupSearchButton;
  160. }
  161. }
  162. private GroupSearchButton _L_GroupSearchButton;
  163.  
  164. /// <summary>
  165. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupAddButton
  166. /// </summary>
  167. public GroupAddButton L_GroupAddButton
  168. {
  169. get
  170. {
  171. if (_L_GroupAddButton == null) _L_GroupAddButton = new GroupAddButton(UiPanel, Instance.GetNode<Godot.Button>("GroupAddButton"));
  172. return _L_GroupAddButton;
  173. }
  174. }
  175. private GroupAddButton _L_GroupAddButton;
  176.  
  177. public HBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  178. public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  179. }
  180.  
  181. /// <summary>
  182. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton.SelectTexture
  183. /// </summary>
  184. public class SelectTexture : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture>
  185. {
  186. public SelectTexture(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  187. public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  188. }
  189.  
  190. /// <summary>
  191. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton
  192. /// </summary>
  193. public class GroupButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupButton>
  194. {
  195. /// <summary>
  196. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
  197. /// </summary>
  198. public SelectTexture L_SelectTexture
  199. {
  200. get
  201. {
  202. if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
  203. return _L_SelectTexture;
  204. }
  205. }
  206. private SelectTexture _L_SelectTexture;
  207.  
  208. public GroupButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  209. public override GroupButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  210. }
  211.  
  212. /// <summary>
  213. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer
  214. /// </summary>
  215. public class ScrollContainer : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer>
  216. {
  217. /// <summary>
  218. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupButton
  219. /// </summary>
  220. public GroupButton L_GroupButton
  221. {
  222. get
  223. {
  224. if (_L_GroupButton == null) _L_GroupButton = new GroupButton(UiPanel, Instance.GetNode<Godot.Button>("GroupButton"));
  225. return _L_GroupButton;
  226. }
  227. }
  228. private GroupButton _L_GroupButton;
  229.  
  230. public ScrollContainer(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  231. public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  232. }
  233.  
  234. /// <summary>
  235. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer
  236. /// </summary>
  237. public class VBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_1>
  238. {
  239. /// <summary>
  240. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.HBoxContainer
  241. /// </summary>
  242. public HBoxContainer_1 L_HBoxContainer
  243. {
  244. get
  245. {
  246. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  247. return _L_HBoxContainer;
  248. }
  249. }
  250. private HBoxContainer_1 _L_HBoxContainer;
  251.  
  252. /// <summary>
  253. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.ScrollContainer
  254. /// </summary>
  255. public ScrollContainer L_ScrollContainer
  256. {
  257. get
  258. {
  259. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  260. return _L_ScrollContainer;
  261. }
  262. }
  263. private ScrollContainer _L_ScrollContainer;
  264.  
  265. public VBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  266. public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  267. }
  268.  
  269. /// <summary>
  270. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer
  271. /// </summary>
  272. public class MarginContainer : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer>
  273. {
  274. /// <summary>
  275. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.VBoxContainer
  276. /// </summary>
  277. public VBoxContainer_1 L_VBoxContainer
  278. {
  279. get
  280. {
  281. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  282. return _L_VBoxContainer;
  283. }
  284. }
  285. private VBoxContainer_1 _L_VBoxContainer;
  286.  
  287. public MarginContainer(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  288. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  289. }
  290.  
  291. /// <summary>
  292. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
  293. /// </summary>
  294. public class Panel : UiNode<MapEditorProjectPanel, Godot.Panel, Panel>
  295. {
  296. /// <summary>
  297. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.MarginContainer
  298. /// </summary>
  299. public MarginContainer L_MarginContainer
  300. {
  301. get
  302. {
  303. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  304. return _L_MarginContainer;
  305. }
  306. }
  307. private MarginContainer _L_MarginContainer;
  308.  
  309. public Panel(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  310. public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  311. }
  312.  
  313. /// <summary>
  314. /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput
  315. /// </summary>
  316. public class RoomSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, RoomSearchInput>
  317. {
  318. public RoomSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  319. public override RoomSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  320. }
  321.  
  322. /// <summary>
  323. /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton
  324. /// </summary>
  325. public class RoomTypeButton : UiNode<MapEditorProjectPanel, Godot.OptionButton, RoomTypeButton>
  326. {
  327. public RoomTypeButton(MapEditorProjectPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
  328. public override RoomTypeButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
  329. }
  330.  
  331. /// <summary>
  332. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton
  333. /// </summary>
  334. public class RoomSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomSearchButton>
  335. {
  336. public RoomSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  337. public override RoomSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  338. }
  339.  
  340. /// <summary>
  341. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton
  342. /// </summary>
  343. public class RoomAddButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomAddButton>
  344. {
  345. public RoomAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  346. public override RoomAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  347. }
  348.  
  349. /// <summary>
  350. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton
  351. /// </summary>
  352. public class RoomEditButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomEditButton>
  353. {
  354. public RoomEditButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  355. public override RoomEditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  356. }
  357.  
  358. /// <summary>
  359. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton
  360. /// </summary>
  361. public class RoomDeleteButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomDeleteButton>
  362. {
  363. public RoomDeleteButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  364. public override RoomDeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  365. }
  366.  
  367. /// <summary>
  368. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer
  369. /// </summary>
  370. public class HBoxContainer_2 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_2>
  371. {
  372. /// <summary>
  373. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchInput
  374. /// </summary>
  375. public RoomSearchInput L_RoomSearchInput
  376. {
  377. get
  378. {
  379. if (_L_RoomSearchInput == null) _L_RoomSearchInput = new RoomSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("RoomSearchInput"));
  380. return _L_RoomSearchInput;
  381. }
  382. }
  383. private RoomSearchInput _L_RoomSearchInput;
  384.  
  385. /// <summary>
  386. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomTypeButton
  387. /// </summary>
  388. public RoomTypeButton L_RoomTypeButton
  389. {
  390. get
  391. {
  392. if (_L_RoomTypeButton == null) _L_RoomTypeButton = new RoomTypeButton(UiPanel, Instance.GetNode<Godot.OptionButton>("RoomTypeButton"));
  393. return _L_RoomTypeButton;
  394. }
  395. }
  396. private RoomTypeButton _L_RoomTypeButton;
  397.  
  398. /// <summary>
  399. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchButton
  400. /// </summary>
  401. public RoomSearchButton L_RoomSearchButton
  402. {
  403. get
  404. {
  405. if (_L_RoomSearchButton == null) _L_RoomSearchButton = new RoomSearchButton(UiPanel, Instance.GetNode<Godot.Button>("RoomSearchButton"));
  406. return _L_RoomSearchButton;
  407. }
  408. }
  409. private RoomSearchButton _L_RoomSearchButton;
  410.  
  411. /// <summary>
  412. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomAddButton
  413. /// </summary>
  414. public RoomAddButton L_RoomAddButton
  415. {
  416. get
  417. {
  418. if (_L_RoomAddButton == null) _L_RoomAddButton = new RoomAddButton(UiPanel, Instance.GetNode<Godot.Button>("RoomAddButton"));
  419. return _L_RoomAddButton;
  420. }
  421. }
  422. private RoomAddButton _L_RoomAddButton;
  423.  
  424. /// <summary>
  425. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomEditButton
  426. /// </summary>
  427. public RoomEditButton L_RoomEditButton
  428. {
  429. get
  430. {
  431. if (_L_RoomEditButton == null) _L_RoomEditButton = new RoomEditButton(UiPanel, Instance.GetNode<Godot.Button>("RoomEditButton"));
  432. return _L_RoomEditButton;
  433. }
  434. }
  435. private RoomEditButton _L_RoomEditButton;
  436.  
  437. /// <summary>
  438. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomDeleteButton
  439. /// </summary>
  440. public RoomDeleteButton L_RoomDeleteButton
  441. {
  442. get
  443. {
  444. if (_L_RoomDeleteButton == null) _L_RoomDeleteButton = new RoomDeleteButton(UiPanel, Instance.GetNode<Godot.Button>("RoomDeleteButton"));
  445. return _L_RoomDeleteButton;
  446. }
  447. }
  448. private RoomDeleteButton _L_RoomDeleteButton;
  449.  
  450. public HBoxContainer_2(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  451. public override HBoxContainer_2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  452. }
  453.  
  454. /// <summary>
  455. /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage
  456. /// </summary>
  457. public class PreviewImage : UiNode<MapEditorProjectPanel, Godot.TextureRect, PreviewImage>
  458. {
  459. public PreviewImage(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  460. public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  461. }
  462.  
  463. /// <summary>
  464. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName
  465. /// </summary>
  466. public class RoomName : UiNode<MapEditorProjectPanel, Godot.Label, RoomName>
  467. {
  468. public RoomName(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  469. public override RoomName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  470. }
  471.  
  472. /// <summary>
  473. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType
  474. /// </summary>
  475. public class RoomType : UiNode<MapEditorProjectPanel, Godot.Label, RoomType>
  476. {
  477. public RoomType(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  478. public override RoomType Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  479. }
  480.  
  481. /// <summary>
  482. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.SelectTexture
  483. /// </summary>
  484. public class SelectTexture_1 : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture_1>
  485. {
  486. public SelectTexture_1(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  487. public override SelectTexture_1 Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  488. }
  489.  
  490. /// <summary>
  491. /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture
  492. /// </summary>
  493. public class ErrorTexture : UiNode<MapEditorProjectPanel, Godot.TextureRect, ErrorTexture>
  494. {
  495. public ErrorTexture(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  496. public override ErrorTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  497. }
  498.  
  499. /// <summary>
  500. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton
  501. /// </summary>
  502. public class RoomButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomButton>
  503. {
  504. /// <summary>
  505. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.PreviewImage
  506. /// </summary>
  507. public PreviewImage L_PreviewImage
  508. {
  509. get
  510. {
  511. if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
  512. return _L_PreviewImage;
  513. }
  514. }
  515. private PreviewImage _L_PreviewImage;
  516.  
  517. /// <summary>
  518. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomName
  519. /// </summary>
  520. public RoomName L_RoomName
  521. {
  522. get
  523. {
  524. if (_L_RoomName == null) _L_RoomName = new RoomName(UiPanel, Instance.GetNode<Godot.Label>("RoomName"));
  525. return _L_RoomName;
  526. }
  527. }
  528. private RoomName _L_RoomName;
  529.  
  530. /// <summary>
  531. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomType
  532. /// </summary>
  533. public RoomType L_RoomType
  534. {
  535. get
  536. {
  537. if (_L_RoomType == null) _L_RoomType = new RoomType(UiPanel, Instance.GetNode<Godot.Label>("RoomType"));
  538. return _L_RoomType;
  539. }
  540. }
  541. private RoomType _L_RoomType;
  542.  
  543. /// <summary>
  544. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
  545. /// </summary>
  546. public SelectTexture_1 L_SelectTexture
  547. {
  548. get
  549. {
  550. if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture_1(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
  551. return _L_SelectTexture;
  552. }
  553. }
  554. private SelectTexture_1 _L_SelectTexture;
  555.  
  556. /// <summary>
  557. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.ErrorTexture
  558. /// </summary>
  559. public ErrorTexture L_ErrorTexture
  560. {
  561. get
  562. {
  563. if (_L_ErrorTexture == null) _L_ErrorTexture = new ErrorTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorTexture"));
  564. return _L_ErrorTexture;
  565. }
  566. }
  567. private ErrorTexture _L_ErrorTexture;
  568.  
  569. public RoomButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  570. public override RoomButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  571. }
  572.  
  573. /// <summary>
  574. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer
  575. /// </summary>
  576. public class ScrollContainer_1 : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer_1>
  577. {
  578. /// <summary>
  579. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomButton
  580. /// </summary>
  581. public RoomButton L_RoomButton
  582. {
  583. get
  584. {
  585. if (_L_RoomButton == null) _L_RoomButton = new RoomButton(UiPanel, Instance.GetNode<Godot.Button>("RoomButton"));
  586. return _L_RoomButton;
  587. }
  588. }
  589. private RoomButton _L_RoomButton;
  590.  
  591. public ScrollContainer_1(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  592. public override ScrollContainer_1 Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  593. }
  594.  
  595. /// <summary>
  596. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer
  597. /// </summary>
  598. public class VBoxContainer_2 : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_2>
  599. {
  600. /// <summary>
  601. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.HBoxContainer
  602. /// </summary>
  603. public HBoxContainer_2 L_HBoxContainer
  604. {
  605. get
  606. {
  607. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  608. return _L_HBoxContainer;
  609. }
  610. }
  611. private HBoxContainer_2 _L_HBoxContainer;
  612.  
  613. /// <summary>
  614. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.ScrollContainer
  615. /// </summary>
  616. public ScrollContainer_1 L_ScrollContainer
  617. {
  618. get
  619. {
  620. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer_1(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  621. return _L_ScrollContainer;
  622. }
  623. }
  624. private ScrollContainer_1 _L_ScrollContainer;
  625.  
  626. public VBoxContainer_2(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  627. public override VBoxContainer_2 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  628. }
  629.  
  630. /// <summary>
  631. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer
  632. /// </summary>
  633. public class MarginContainer_1 : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer_1>
  634. {
  635. /// <summary>
  636. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.VBoxContainer
  637. /// </summary>
  638. public VBoxContainer_2 L_VBoxContainer
  639. {
  640. get
  641. {
  642. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_2(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  643. return _L_VBoxContainer;
  644. }
  645. }
  646. private VBoxContainer_2 _L_VBoxContainer;
  647.  
  648. public MarginContainer_1(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  649. public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  650. }
  651.  
  652. /// <summary>
  653. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2
  654. /// </summary>
  655. public class Panel2 : UiNode<MapEditorProjectPanel, Godot.Panel, Panel2>
  656. {
  657. /// <summary>
  658. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.MarginContainer
  659. /// </summary>
  660. public MarginContainer_1 L_MarginContainer
  661. {
  662. get
  663. {
  664. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  665. return _L_MarginContainer;
  666. }
  667. }
  668. private MarginContainer_1 _L_MarginContainer;
  669.  
  670. public Panel2(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  671. public override Panel2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  672. }
  673.  
  674. /// <summary>
  675. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer
  676. /// </summary>
  677. public class HBoxContainer : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer>
  678. {
  679. /// <summary>
  680. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Panel
  681. /// </summary>
  682. public Panel L_Panel
  683. {
  684. get
  685. {
  686. if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel"));
  687. return _L_Panel;
  688. }
  689. }
  690. private Panel _L_Panel;
  691.  
  692. /// <summary>
  693. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Panel2
  694. /// </summary>
  695. public Panel2 L_Panel2
  696. {
  697. get
  698. {
  699. if (_L_Panel2 == null) _L_Panel2 = new Panel2(UiPanel, Instance.GetNode<Godot.Panel>("Panel2"));
  700. return _L_Panel2;
  701. }
  702. }
  703. private Panel2 _L_Panel2;
  704.  
  705. public HBoxContainer(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  706. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  707. }
  708.  
  709. /// <summary>
  710. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer
  711. /// </summary>
  712. public class VBoxContainer : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer>
  713. {
  714. /// <summary>
  715. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.Head
  716. /// </summary>
  717. public Head L_Head
  718. {
  719. get
  720. {
  721. if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head"));
  722. return _L_Head;
  723. }
  724. }
  725. private Head _L_Head;
  726.  
  727. /// <summary>
  728. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.Bg.HBoxContainer
  729. /// </summary>
  730. public HBoxContainer L_HBoxContainer
  731. {
  732. get
  733. {
  734. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  735. return _L_HBoxContainer;
  736. }
  737. }
  738. private HBoxContainer _L_HBoxContainer;
  739.  
  740. public VBoxContainer(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  741. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  742. }
  743.  
  744. /// <summary>
  745. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg
  746. /// </summary>
  747. public class Bg : UiNode<MapEditorProjectPanel, Godot.Panel, Bg>
  748. {
  749. /// <summary>
  750. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.VBoxContainer
  751. /// </summary>
  752. public VBoxContainer L_VBoxContainer
  753. {
  754. get
  755. {
  756. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  757. return _L_VBoxContainer;
  758. }
  759. }
  760. private VBoxContainer _L_VBoxContainer;
  761.  
  762. public Bg(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  763. public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  764. }
  765.  
  766.  
  767. /// <summary>
  768. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head.Back
  769. /// </summary>
  770. public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
  771.  
  772. /// <summary>
  773. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head.TileSetBtn
  774. /// </summary>
  775. public TileSetBtn S_TileSetBtn => L_Bg.L_VBoxContainer.L_Head.L_TileSetBtn;
  776.  
  777. /// <summary>
  778. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head.Title
  779. /// </summary>
  780. public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title;
  781.  
  782. /// <summary>
  783. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head
  784. /// </summary>
  785. public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
  786.  
  787. /// <summary>
  788. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput
  789. /// </summary>
  790. public GroupSearchInput S_GroupSearchInput => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchInput;
  791.  
  792. /// <summary>
  793. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton
  794. /// </summary>
  795. public GroupSearchButton S_GroupSearchButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchButton;
  796.  
  797. /// <summary>
  798. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupAddButton
  799. /// </summary>
  800. public GroupAddButton S_GroupAddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupAddButton;
  801.  
  802. /// <summary>
  803. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton
  804. /// </summary>
  805. public GroupButton S_GroupButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_GroupButton;
  806.  
  807. /// <summary>
  808. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
  809. /// </summary>
  810. public Panel S_Panel => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel;
  811.  
  812. /// <summary>
  813. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput
  814. /// </summary>
  815. public RoomSearchInput S_RoomSearchInput => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchInput;
  816.  
  817. /// <summary>
  818. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton
  819. /// </summary>
  820. public RoomTypeButton S_RoomTypeButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomTypeButton;
  821.  
  822. /// <summary>
  823. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton
  824. /// </summary>
  825. public RoomSearchButton S_RoomSearchButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchButton;
  826.  
  827. /// <summary>
  828. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton
  829. /// </summary>
  830. public RoomAddButton S_RoomAddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomAddButton;
  831.  
  832. /// <summary>
  833. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton
  834. /// </summary>
  835. public RoomEditButton S_RoomEditButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomEditButton;
  836.  
  837. /// <summary>
  838. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton
  839. /// </summary>
  840. public RoomDeleteButton S_RoomDeleteButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomDeleteButton;
  841.  
  842. /// <summary>
  843. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage
  844. /// </summary>
  845. public PreviewImage S_PreviewImage => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_PreviewImage;
  846.  
  847. /// <summary>
  848. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName
  849. /// </summary>
  850. public RoomName S_RoomName => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomName;
  851.  
  852. /// <summary>
  853. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType
  854. /// </summary>
  855. public RoomType S_RoomType => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomType;
  856.  
  857. /// <summary>
  858. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture
  859. /// </summary>
  860. public ErrorTexture S_ErrorTexture => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_ErrorTexture;
  861.  
  862. /// <summary>
  863. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton
  864. /// </summary>
  865. public RoomButton S_RoomButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton;
  866.  
  867. /// <summary>
  868. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2
  869. /// </summary>
  870. public Panel2 S_Panel2 => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2;
  871.  
  872. /// <summary>
  873. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg
  874. /// </summary>
  875. public Bg S_Bg => L_Bg;
  876.  
  877. }