- namespace UI.TileSetEditorTerrain;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class TileSetEditorTerrain : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorTerrain.HSplitContainer
- /// </summary>
- public HSplitContainer L_HSplitContainer
- {
- get
- {
- if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorTerrainPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer"));
- return _L_HSplitContainer;
- }
- }
- private HSplitContainer _L_HSplitContainer;
-
-
- public TileSetEditorTerrain() : base(nameof(TileSetEditorTerrain))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- _ = L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg;
- _ = L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg;
- _ = L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_Brush;
-
- }
-
- /// <summary>
- /// 类型: <see cref="EditorMaskBrush"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush
- /// </summary>
- public class MaskBrush : UiNode<TileSetEditorTerrainPanel, EditorMaskBrush, MaskBrush>
- {
- public MaskBrush(TileSetEditorTerrainPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { }
- public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture
- /// </summary>
- public class TileTexture : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileTexture>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.MaskBrush
- /// </summary>
- public MaskBrush L_MaskBrush
- {
- get
- {
- if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<EditorMaskBrush>("MaskBrush"));
- return _L_MaskBrush;
- }
- }
- private MaskBrush _L_MaskBrush;
-
- public TileTexture(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.Grid
- /// </summary>
- public class Grid : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid>
- {
- public Grid(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.FocusBtn
- /// </summary>
- public class FocusBtn : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn>
- {
- public FocusBtn(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg
- /// </summary>
- public class LeftBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditArea, LeftBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.TileTexture
- /// </summary>
- public TileTexture L_TileTexture
- {
- get
- {
- if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture"));
- return _L_TileTexture;
- }
- }
- private TileTexture _L_TileTexture;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.Grid
- /// </summary>
- public Grid L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid _L_Grid;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.FocusBtn
- /// </summary>
- public FocusBtn L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn _L_FocusBtn;
-
- public LeftBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditArea node) : base(uiPanel, node) { }
- public override LeftBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditArea)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer
- /// </summary>
- public class MarginContainer : UiNode<TileSetEditorTerrainPanel, Godot.MarginContainer, MarginContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.LeftBg
- /// </summary>
- public LeftBg L_LeftBg
- {
- get
- {
- if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditArea>("LeftBg"));
- return _L_LeftBg;
- }
- }
- private LeftBg _L_LeftBg;
-
- public MarginContainer(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom
- /// </summary>
- public class LeftBottom : UiNode<TileSetEditorTerrainPanel, Godot.Panel, LeftBottom>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- public LeftBottom(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override LeftBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture.TileShadow
- /// </summary>
- public class TileShadow : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileShadow>
- {
- public TileShadow(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TileShadow Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture.Brush
- /// </summary>
- public class Brush : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TerrainBrush, Brush>
- {
- public Brush(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainBrush node) : base(uiPanel, node) { }
- public override Brush Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainBrush)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture
- /// </summary>
- public class TileTexture_1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileTexture_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileShadow
- /// </summary>
- public TileShadow L_TileShadow
- {
- get
- {
- if (_L_TileShadow == null) _L_TileShadow = new TileShadow(UiPanel, Instance.GetNode<Godot.TextureRect>("TileShadow"));
- return _L_TileShadow;
- }
- }
- private TileShadow _L_TileShadow;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.Brush
- /// </summary>
- public Brush L_Brush
- {
- get
- {
- if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TerrainBrush>("Brush"));
- return _L_Brush;
- }
- }
- private Brush _L_Brush;
-
- public TileTexture_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TileTexture_1 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.Grid
- /// </summary>
- public class Grid_1 : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid_1>
- {
- public Grid_1(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.FocusBtn
- /// </summary>
- public class FocusBtn_1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn_1>
- {
- public FocusBtn_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg
- /// </summary>
- public class LeftBottomBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditTerrain, LeftBottomBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.TileTexture
- /// </summary>
- public TileTexture_1 L_TileTexture
- {
- get
- {
- if (_L_TileTexture == null) _L_TileTexture = new TileTexture_1(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture"));
- return _L_TileTexture;
- }
- }
- private TileTexture_1 _L_TileTexture;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.Grid
- /// </summary>
- public Grid_1 L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid_1(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid_1 _L_Grid;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.FocusBtn
- /// </summary>
- public FocusBtn_1 L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn_1(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn_1 _L_FocusBtn;
-
- public LeftBottomBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditTerrain node) : base(uiPanel, node) { }
- public override LeftBottomBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditTerrain)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer
- /// </summary>
- public class MarginContainer_1 : UiNode<TileSetEditorTerrainPanel, Godot.MarginContainer, MarginContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.LeftBottomBg
- /// </summary>
- public LeftBottomBg L_LeftBottomBg
- {
- get
- {
- if (_L_LeftBottomBg == null) _L_LeftBottomBg = new LeftBottomBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditTerrain>("LeftBottomBg"));
- return _L_LeftBottomBg;
- }
- }
- private LeftBottomBg _L_LeftBottomBg;
-
- public MarginContainer_1(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2
- /// </summary>
- public class LeftBottom2 : UiNode<TileSetEditorTerrainPanel, Godot.Panel, LeftBottom2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer_1 L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer_1 _L_MarginContainer;
-
- public LeftBottom2(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override LeftBottom2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorTerrain.HSplitContainer
- /// </summary>
- public class HSplitContainer : UiNode<TileSetEditorTerrainPanel, Godot.HSplitContainer, HSplitContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.LeftBottom
- /// </summary>
- public LeftBottom L_LeftBottom
- {
- get
- {
- if (_L_LeftBottom == null) _L_LeftBottom = new LeftBottom(UiPanel, Instance.GetNode<Godot.Panel>("LeftBottom"));
- return _L_LeftBottom;
- }
- }
- private LeftBottom _L_LeftBottom;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.LeftBottom2
- /// </summary>
- public LeftBottom2 L_LeftBottom2
- {
- get
- {
- if (_L_LeftBottom2 == null) _L_LeftBottom2 = new LeftBottom2(UiPanel, Instance.GetNode<Godot.Panel>("LeftBottom2"));
- return _L_LeftBottom2;
- }
- }
- private LeftBottom2 _L_LeftBottom2;
-
- public HSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { }
- public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush
- /// </summary>
- public MaskBrush S_MaskBrush => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_MaskBrush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg
- /// </summary>
- public LeftBg S_LeftBg => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom
- /// </summary>
- public LeftBottom S_LeftBottom => L_HSplitContainer.L_LeftBottom;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture.TileShadow
- /// </summary>
- public TileShadow S_TileShadow => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_TileShadow;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture.Brush
- /// </summary>
- public Brush S_Brush => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_Brush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg
- /// </summary>
- public LeftBottomBg S_LeftBottomBg => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2
- /// </summary>
- public LeftBottom2 S_LeftBottom2 => L_HSplitContainer.L_LeftBottom2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorTerrain.HSplitContainer
- /// </summary>
- public HSplitContainer S_HSplitContainer => L_HSplitContainer;
-
- }