- using System.Collections.Generic;
- [Buff("MaxHp", "血量上限 buff, 参数‘1’为血量上限值")]
- public class Buff_MaxHp : BuffFragment
- {
- private List<ulong> _cacheId = new List<ulong>();
- private int _maxHp;
- public override void InitParam(float arg1)
- {
- _maxHp = (int)arg1;
- }
- public override void OnPickUpItem()
- {
- Role.MaxHp += _maxHp;
- var instanceId = Role.GetInstanceId();
- if (!_cacheId.Contains(instanceId))
- {
- _cacheId.Add(instanceId);
- Role.Hp += _maxHp;
- }
- }
- public override void OnRemoveItem()
- {
- Role.MaxHp -= _maxHp;
- }
- }